You know, it occurs to me these are very similar to the reasons I gave for anthros in the anthros guide.I would be totally down to throw together a wip if nobody else wants to! Mutants add a lot to the potential variety of characters IMO and there are a whole bunch of fluffy reasons why they might occur;
All that said, I do wonder how acceptable mutants even are in the Star Army of Yamatai. Obviously there are catboys like Jackson Howard, but what about more monstrous, non-human shaped things? Isn't it better for these to be allowed into the Yammies rather than being a brand new alien race every time?...
- Interbreeding with some alien or bioweapon in the character's ancestry, maybe even resurgent genes that have remained hidden for generations.
- Cheap genesplicing done by backstreet geneticists, allowing even the poor and destitute to survive viral or chemical weapon attacks; But at the cost of a measure of their humanity.
- Literally a pseudo-human bioweapon created by a long forgotten company, now having no remaining record their actual purpose of being after so many generations.
- A designer clone created by an eccentric business or rich person, perhaps one of many identical copies. Either they've gone out of fashion, or the company ran out of money to support them.
Alternate option; What about a mutie-centric Yammie Auxiliary force? That would be a fun idea for a thread. You could call it the "Yokai Squadron".
I'm still of the opinion that having a plot dedicated specifically to this sort of thing, is the best way to champion it...
But an extra three years of internet experience has taught me that also makes certain new players min/max the abilities of their creations like crazy, which is why I guess I've always chickened out doing it myself.
Also, yes, I do actually still lurk SARP. Hi.
Pretty much this exactly. I ran a plot on another site that concerned humans with alien DNA, and it seems the majority of players just wanted regular humans with spooky powers. Might be able to blame me for incorrectly conveying what the plot was about, though.Also reading that makes me think "Oh, someone is gonna see mutants and think superhero powers like X-Men!" which hadn't occurred to me until now.
Thanks for the support, but it does depend on what kind of players can be recruited, too. Guess the only way to know is to try... Well, that and read up on the current state of in-RP politics.I think you should come back and do just that. Make a plot for it. You know a lot has changed on SARP and you might be surprised at what the player base can do. Leap and make a story, heck you could start it as an Open RP - no paperwork. That way you can see if it's something you want to stick to or not.
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