club24
Everything Is Magical
Here we go, I'm a little impatient sometimes, especially when everything is all ready and waiting and there's no reason to hold back so here we go, the interest check for my third plot (ignore that my second one hasn't started yet) Crew 32
In the response to the recent push for Delsauria to boost its trade and economic status within the Nepleslian Empire many small groups have sprung from the cracks in the earth. Some of them mine the ground and take advantage of the cave systems, others lie in wait to steal from them, the common goal for these frontier groups is staying alive long enough to spend their money no matter how dirty.
Within this plot players will take on the role of a member of a small group trying to get back on its feet, Crew 32. While small in numbers it aims to expand and rebuild the family it once was, and this means expanding business ventures beyond simply mining and trading. They'll need members proficient in combat to act as the shield and sword, members who can manipulate the earth to their gain and extract all its precious secrets and those who know the best places to escape to. Simply put the Crew needs any advantage they can get to broaden their job opportunities.
Extra info for players; this is not a criminal plot nor is it going to be a goody goody one, its simply a matter of who's paying and how much with the less than legal options being second to consider. Characters will be expected to work together to survive the harsh conditions they work within and to preserve the crew, and in case anyone was wondering about action content it will be present but only as much as situations call for.
To sign up simply send your details to a character submission forum near you and hope the carrier pigeons don't get caught for food, recommended skills and professions are as follows; Survival and at least one other defining trait which is helpful to at least one of the above listed action types, characters don't have to be jack of all trades. Occupations to have prior, optional, are recommended to be traders, miners, rouges and combat types but the more academic types have their uses inside a building too.
And a quick note for history of the chars, none of them will have been members prior to the first thread, all of em get to start at the same time after seeing a position advertised or hearing it through the grapevine take your pick. Starting equipment will be handled within the RP thread and characters will be given an allowance for this, so just pack them with whatever items are important to their history and some vanity stuff.
I know that @SirSkully and @Whitehart both have characters for this already and anyone else who is interested, speak now or forever miss out (jk I can do work arounds for stuff)
In the response to the recent push for Delsauria to boost its trade and economic status within the Nepleslian Empire many small groups have sprung from the cracks in the earth. Some of them mine the ground and take advantage of the cave systems, others lie in wait to steal from them, the common goal for these frontier groups is staying alive long enough to spend their money no matter how dirty.
Within this plot players will take on the role of a member of a small group trying to get back on its feet, Crew 32. While small in numbers it aims to expand and rebuild the family it once was, and this means expanding business ventures beyond simply mining and trading. They'll need members proficient in combat to act as the shield and sword, members who can manipulate the earth to their gain and extract all its precious secrets and those who know the best places to escape to. Simply put the Crew needs any advantage they can get to broaden their job opportunities.
Extra info for players; this is not a criminal plot nor is it going to be a goody goody one, its simply a matter of who's paying and how much with the less than legal options being second to consider. Characters will be expected to work together to survive the harsh conditions they work within and to preserve the crew, and in case anyone was wondering about action content it will be present but only as much as situations call for.
To sign up simply send your details to a character submission forum near you and hope the carrier pigeons don't get caught for food, recommended skills and professions are as follows; Survival and at least one other defining trait which is helpful to at least one of the above listed action types, characters don't have to be jack of all trades. Occupations to have prior, optional, are recommended to be traders, miners, rouges and combat types but the more academic types have their uses inside a building too.
And a quick note for history of the chars, none of them will have been members prior to the first thread, all of em get to start at the same time after seeing a position advertised or hearing it through the grapevine take your pick. Starting equipment will be handled within the RP thread and characters will be given an allowance for this, so just pack them with whatever items are important to their history and some vanity stuff.
I know that @SirSkully and @Whitehart both have characters for this already and anyone else who is interested, speak now or forever miss out (jk I can do work arounds for stuff)