Kotori said:I don't know if this will help much... but basing the Nepleslian Star Army on the military as it is presented in Battlestar Galactica (reimagined) would seem like a winning combination to me. That series has cool designs, a mix of retro and recent tech that actually goes very well with the tech levels of the SARP.
For the people whom missed star fighters... well, they use them too. ^_^;
DocTomoe said:Kotori said:I don't know if this will help much... but basing the Nepleslian Star Army on the military as it is presented in Battlestar Galactica (reimagined) would seem like a winning combination to me. That series has cool designs, a mix of retro and recent tech that actually goes very well with the tech levels of the SARP.
For the people whom missed star fighters... well, they use them too. ^_^;
Nah, I think a Starship Troopers style military would be nice. Except for the normal guns being replaced with a beam weapon of some sort. (and I mean the kickass Starship Troopers, not the nerfed version in the movie.)
Basically, Nepleslia should be:
* A haven for modern genre roleplayers
* A haven for human characters, where humans are common, not nekos
* Politically charged and always offering some conflict (reds vs greens, etc)
* Full of older, proven technology; Yamatai will always have a slight edge.
* Reliant on humans or humanoid robots
* Largely male-dominated
* Full of guns and military type characters
* Should eventually expand their empire to larger than Yamatai (whereas Yamatai will shrink)
* Ultra-American culture
The core concepts of Nepleslia which I posted are flexible, but if there's going to be a change in them, it should be gradual, not overnight.Tom said:I don't like laying rules down either, but if it can guarantee that further RP development in Nepleslia will be left solely for the players of Nepleslia to write out, I see the positives of the situation outweighing the negatives.
Tom said:Having opened up this can of worms, I suppose I'll try to get back to the start of the topic:
Would anyone want to work for NAMs?
Potential benefits to joining NAMs:
1) The opportunity to put your own stamp on the weapons and ships, among other things that Nepleslia will use. Working with other players in the company, you can create technology which will have a lasting effect on Nepleslia's military doctrine, as well as the galaxy as a whole.
2) In relation to 1, Nepleslia is currently a blank slate when it comes to design. In essence, you will have the opportunity to work together to create technology which will differ considerably from that of Yamatai.
We're talking down to the creation of a new OS for ships.
Have an experimental idea you want to try out? We've got an entire corporate section for that!
3) Excellent RP opportunities. NAMs is tied directly with the military and government, presenting a unique RP enviornment.
Want to create a designer who is also a military strategist? Would you like to use the toys you've just created in a real RP scenario? Go right ahead!
Or perhaps you'd like to play an powerhungry businessman/politician with a penchant for design? A massive military/government machine has plenty of bureaucracy for you to take advantage of!
4) NAMs will be tied directly into a lot of future plots, so what you make will have a very high chance of being used directly in the RP. No need to worry about creations that sit and collect dust.
( ͡° ͜ʖ ͡°) What happened to our Reds, boyo (@Wes)?I don't have long. I need to be on the road to work in a few minutes.
Basically, Nepleslia should be:
- A haven for modern genre roleplayers
- A haven for human characters, where humans are common, not nekos
- Politically charged and always offering some conflict (reds vs greens, etc)
- Full of older, proven technology; Yamatai will always have a slight edge.
- Reliant on humans or humanoid robots
- Largely male-dominated
- Full of guns and military type characters
- Should eventually expand their empire to larger than Yamatai (whereas Yamatai will shrink)
- Ultra-American culture
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