Yeah I like that, have a rogues gallery basically.So I think we are looking for long term persistent threats. Things that are kinda always going to be there and provide roleplay over the long term. England/France type thing where they never really beat each other, but they were always fighting and winning/losing. I think we want both forces of nature, and peer rivals. Several of the ideas we have here have a lot of synergy. Of the two, I think we are looking more for peers who have characters so we can put a face on our enemies.
Sorry, late night brainAnd it's the Legion of the Forgotten.
The Senti, their good, bad, and ugly, are a GM tool. Not a pet project. Do not dismiss things so handily that you refuse to even honor their name. It's disrespectful to the writers who had the basic idea that you build on. The Legion of the Forgotten will be a GM tool as the Senti are.That's part of my point. The Legion of the Damned is primarily senti-focused in terms of its story elements, and will cater to the two or three players who are writing it because they want to interact with it as players. That's kind of why I think that anything that's meant to be a setting-level threat rather than random encounters needs to be handled by GMs primarily, with as many as possible involved.
The LoTD might be great as a random encounter type enemy, but I don't know if I feel comfortable with the idea of them, or any of the other ideas presented in here thus far being the "Big Bad" for a few years, because that entails them being more than just an option for something to fight, but the *only* thing to fight. I say this about everything in here so far, because what we've mostly got so far are individual player with a dozen very different ideas about what they might like to fight.
This is, again, not to say the ideas in here are bad, but that we can't really lean on them as "Big Bad" stuff and that they're better handled as random encounter type enemy groups, or maybe having the occasional plot devoted to combatting one specific threat or another.
yeah these things all kinda should exist together.So my perspective is that we should have a large buffet of numerous different enemies where you pick the ones that you like and fit your plot. or as Locked out said, a rouge's gallery. Being the 'big bad' as it were should be like being the number one most wanted. The other nine are still out there to be dealt with and are perhaps taking advantage of you not looking at them as hard right now. There have been a lot of great ideas in this thread. My instinct is that we develop them all and encourage each other on developing them.
I got the name wrong because it's late and it's a very similar name to a 40k thing and they mixed together in my brain, don't misrepresent an honest late-night mistake as an intentional slight.Do not dismiss things so handily that you refuse to even honor their name
Hate to immediately namedrop one of my own projects
The idea of AIs forcibly turning organics into robots, earlier in this thread, was interesting. May I ask if there was any kind of planned plot attached to that? It would help their longevity a lot to have proper characters...
It was never solved. During the First War, Interpreter Melisson tried to get Yamatai to cut down, or altogether stop using aether. That didn't work out too well.Yeah I think someone mentioned that to me but it seems odd if somehow that universe-spanning problem has already been resolvedmostly I was thinking about the Children of the Aether, which should still be a problem unless the religion has died.
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