Nashoba said:Mini-Missiles
The front end has 10 tubes, each capable of holding 10 of the mini-missiles, giving the pod a total of 100 mini-missiles.
Seems a big hazardous to have 10 missiles in the same launch tube. A hit on the pod or down the tube would detonate the first missile and create a chain reaction of explosions destroying the pod. Better to have the missiles stored in a compartment or magazine, and loaded into the tubes for firing. Missile tubes don't have to be long since the missile has its own guidance.
The Blast Radius should be listed for each missile.
Also the proximity warheads, what is the proximity, 1meter, 100 meters,
I'll review more later.
it automatically makes a starfighter or small craft's shields 'advanced' and add 2 extra threshold points to the total. If the craft already has 'advanced' shielding, it simply adds 2 threshold points.
Nashoba said:Oi-Z3b Streaker Rockets
200KM range is probably fine for on a planet, but seems rather short for space usage.
Also should have a separate velocity for in atmosphere
Nashoba said:Shield Boosting Pods
As written this would allow small craft to violate the DR rules.
it automatically makes a starfighter or small craft's shields 'advanced' and add 2 extra threshold points to the total. If the craft already has 'advanced' shielding, it simply adds 2 threshold points.
Most Common Shuttles, and Fighters can have a 4 threshold being in the fourth class. Adding two would give them a 6 threshold.
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