Typically, shields have a stopping value equal to their size class (1 through 5). For example, a light hull's shields will entirely block a very light damage or light damage weapon, but stronger weapons will only be mitigated and the excess attack power would hit the ship's hull. A vessel can improve the stopping power of its shield by transferring more power to one facing of the vessel at the expense of another (A light ship [2] could reduce mitigation on his front shield to 1 and increase his rear shielding to 3 while he is being chased).
There is a major drawback, however, and that is that these pods take a major energy draw, so, for craft not powered by Aether, these shields will double the rate of fuel consumption while functioning.
Nashoba said:Kai,
I have interpreted this design as not being a multiple shield application, but rather, it boosts the capability of the existing system.
However, I do have a problem with this drawback you included.
There is a major drawback, however, and that is that these pods take a major energy draw, so, for craft not powered by Aether, these shields will double the rate of fuel consumption while functioning.
The most prevalent power source in use is Aether, so any craft using it would not have any drawback. And I seriously doubt that a fusion reactor would survive operating at 200% of capacity. That and I doubt that designers in the days of SARP would design a craft with wasted energy production.
I would suggest that a better solution would be to have the propulsion be reduced by a percentage somewhere in the 10-15% range.
kai said:That's a reasonable exchange. Thank you for the suggestion, I'll make that edit when I get the chance, Nashoba.
Also, Fiver, the Scimitar runs off of an IAPD. Do you remember what the A stands for?
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