Zack
Inactive Member
Last time, on Uso posting things:
And now, the conclusion:
I figure I'm going to go ahead and try to build this and base it on the freespacer character creation guide which seems to be the best one out there right now. I know I've seen new players try and make characters here before and the least problems tend to come up when using Jess's outline. I'll post more here when I have something to show though comments and such would be appreciated on a few topics.
What abilities should be allowed for RotD?
How powerful should we allow those abilities to be?
History options, as they need a reason to be in this setting.
New Skills that RotD might have.
And anything else you think might be important.
* Consider temporarily disallowing the creation of new playable factions (new species would have to be part of an existing faction)
Have you considered making a setup that would allow people to play new races but only require them to flesh out a single character? Something like a 'alien of the week' CCG. Their pretense could easily be explained with a few 'standard' reasons for them being here like refugee from Ayenee (start on nepleslia) or maybe freed NMX slave (as the NMX could have conquered other races that don't show up on the starmap that no one else had a chance to first contact).
And now, the conclusion:
I figure I'm going to go ahead and try to build this and base it on the freespacer character creation guide which seems to be the best one out there right now. I know I've seen new players try and make characters here before and the least problems tend to come up when using Jess's outline. I'll post more here when I have something to show though comments and such would be appreciated on a few topics.
What abilities should be allowed for RotD?
How powerful should we allow those abilities to be?
History options, as they need a reason to be in this setting.
New Skills that RotD might have.
And anything else you think might be important.