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Are faster propulsion systems more expensive to make? If so, then an armor that can do damage without necessarily requiring it to end its operational life is a better candidate for such a drive system than a torpedo whose active life can probably be counted in seconds, if not moments.Wes said:Torpedoes are bigger than the armors with more room for systems. Why would armors go faster? I'm just looking for a good explanation.
MissingNo said:Are faster propulsion systems more expensive to make? If so, then an armor that can do damage without necessarily requiring it to end its operational life is a better candidate for such a drive system than a torpedo whose active life can probably be counted in seconds, if not moments.Wes said:Torpedoes are bigger than the armors with more room for systems. Why would armors go faster? I'm just looking for a good explanation.
Yes, gravity manipulation kind of obviates reducing maneuverability to protect your pilot. But then gravimetric flight assist does take power and space away from the warhead and primary booster. And then you have to consider how much mass those warheads really take up, ideally anything not designed to wreck fleets would be kinetic, that way the booster is the warhead; you'd get 100-percent of mass devoted to drive systems. And for area-effect you can use something like aether taps or any other plant-to-drive powersource that can be brought to critical mass; again with virtually 100% of mass devoted to drives.MissingNo said:Logically, that would be the reason anyhow, but that's assuming the fighters and PAs don't have inertial dampers of some kind.