From what I can see, the two big stumbling blocks in making characters are history and skills. For history, there's only so much we can do. We need characters to fit the setting, and some research is required on the part of new players. But the skills...the skills...
The current "Skill Areas" concept is from the mid 2000s and I wrote it based on things like tabletop RPGs where skills are explicitly listed because they're used for rolls. The divisions of skills into skill areas are pretty arbitrary and there's an arbitrary limit of 7 skill areas for "fairness" but it doesn't work in practice at all because you can stuff as many skills into each area as you want. Also, the skill areas are constantly confused with skills.
My suggestion was to put the flavor text from the skills into the history to better connect a character's skills with their origins. Possibly leaving skills as listed bullet points. But I'm not convinced SARP characters should even need to list any skills in the first place, unless they are unusual for that type of character to know.
Eistheid has suggested that I turn to the community to unscrew the skill system like Fred and other contributors are currently improving the damage estimation system. So, I'm going to call for suggestions to replace or improve the way skills are indicated on a biography. It should reduce the size, complexity, and/or time needed for players to complete the skill section. That's the point. And it's got to be usable for GMs. Writing character skills should be straightforward, and should not be designed as a "test" of new players.
Here are my goals, which any suggestion should aim to meet:
The current "Skill Areas" concept is from the mid 2000s and I wrote it based on things like tabletop RPGs where skills are explicitly listed because they're used for rolls. The divisions of skills into skill areas are pretty arbitrary and there's an arbitrary limit of 7 skill areas for "fairness" but it doesn't work in practice at all because you can stuff as many skills into each area as you want. Also, the skill areas are constantly confused with skills.
My suggestion was to put the flavor text from the skills into the history to better connect a character's skills with their origins. Possibly leaving skills as listed bullet points. But I'm not convinced SARP characters should even need to list any skills in the first place, unless they are unusual for that type of character to know.
Eistheid has suggested that I turn to the community to unscrew the skill system like Fred and other contributors are currently improving the damage estimation system. So, I'm going to call for suggestions to replace or improve the way skills are indicated on a biography. It should reduce the size, complexity, and/or time needed for players to complete the skill section. That's the point. And it's got to be usable for GMs. Writing character skills should be straightforward, and should not be designed as a "test" of new players.
Here are my goals, which any suggestion should aim to meet:
- It needs a wiki guide that
- is super easy to understand.
- has a better layout
- makes clear this is a guideline, not some rigid RPG system
- It should reduce the actual size of the skill section of the bio.
- Key goal here is to stop having an intimidating 14 separate text areas for skills on the template.
- It's got to be suitable for all of SARP's factions and species.
- Should have examples and flavor paragraphs to show it in action.