A good point not addressed by my example. Allow me.I dunno though. Especially for older, bigger characters, it just seems like it could turn out just as big, if not bigger. Take, for example, Kumiko. She started out as a technician in the stararmy, but has an engineering background from school. That's two sections already. Then you add in her time as a frontline fighter, and now you're linking in the infantry page and writing all of that out. Then she studied to specialize as an armorer. So she's got that. Now she's moved up to being a squad leader, acting as the XO of a ship, which would involve a whole new set of skills. If I'm writing out a blurb like that for every one of those occupations, it's just returned to being just as large as writing the skills out was in the first place, but now a GM has to follow all those extra links to get the specific details of what her training is in, instead of just reading the listed skill. That seems especially extraneous, just because the blurbs you have written read almost like most good skills read as anyway, plus a bullet list at the bottom.
For any veteran character, much of what you tapped out there would go into the char's history. That means you're inlinking to those past occupations — engineer, soldier, whatever she is not doing right now.
Reasoning: those are not her primary occupations. Right now, she's a squad leader. That is what needs to be teased out. Focus on the current, because a GM needs to know that more than anything else.
If there's something from her past that you, her player, thinks is particularly germane to what's going on, you can break that out instead of a hobby/pursuit/whatever that's not as material to what's going on.
Again, the focus is on what is current. If you're transporting a highly veteran character, a GM knows you come with a lot of skills and baggage, and they will need to read a little more on you anyway. You make it easier for them by inlinking to the past occupations and, if truly required, tease out a specialization or two in your her history (via a bullet).
Does that mean you don't get to list 14 skills and 28 specializations on your bio? Yes. You have to get choosy. You have to employ brevity. That means less work for GMs and, hopefully, you.
Wes rightly points out that the current skill system pushes out boilerplate text and complicates the template. That's what we're avoiding here.I do want to point out before we go any further, because that seems to be something people are focusing on. The current skill system still makes you justify your skills. That's not really something new to the system Doshii proposed. So I think it would be best if we stop treating it like that's a benefit of the system when it's something we already had in place.
You're right that the "justification of skills" isn't new. The way you do it is — it's done via narrative and inlinking, not copypasta and numbers.