Hello! Let's see if this submission meets the requirements for inclusion in Star Army's lore...
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] 1. The destination URL should be a page in the appropriate namespace and titled lower_case_with_underscores
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] 2. The article is in the appropriate format and article template
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] 3. The article follows our wiki style guidelines, including: No forced line breaks, text after each section header, etc.
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] 4. The article is easily read and free of errors in spelling and grammar
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] 5. Links to other wiki articles are present as appropriate
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] 6. The article fits into the Star Army universe's space opera theme and technology levels
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] 7. Images in the article are hosted on Star Army's wiki and sourced responsibly (contact Wes privately if there's a concern)
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] 8. The article is original and doesn't contain copy-pasted content from other articles.
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] 9. The article complies with Star Army's rules in terms of damage ratings, speed limits, etc.
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] 10. The Faction Manager(s), if applicable, have posted approval for this article in this thread.
Here's some fixes this article still needs:
1. The DRs are way way way too high. Based on other weapons on the site, I've determined some more appropriate DR values.
The SMG should be brought down to tier 1, given that other SMGs using
larger rounds have a tier of 1 or 2 when converted to DRv3
The LMG and Carbine should be brought down to tier 2, given that other carbines, when converted to DRv3 have a rating of tier 2 and other LMGs ( I used the SPAID's 6.8mm rounds for a benchmark, as well as origin's larger rounds so I'm being fairly generous here) have a tier of roughly 2.
The DMR, compared to other 7.62mm weapons, seems like it should be at tier 3.
And the HSR, I'll say should be at tier 4 like other rail launched 12.7mm rounds (which are more massive generally)
When these fixes are made, please post a reply here so I can re-check the article. Thank you!
I did a lot of research and damage conversion for this review, so I'm confident in the accuracy of my estimations