1, You mention Neko's as known by them - they shouldn't have contacted SA already.
2, The same is true of SA technology - and their matterials.
I was thinking along the lines that they had limited contact with the empires. Remember, they are traders even if they've all but isolated themselves through their stealth technology. My original intention was not to make one of those 'we've just discovered!' species but rather 'We've been around but just have been keeping to ourselves.' I'm not sure if doing that would be conisdered against SA policy, though.
1. While space travel has been around for centuries, until the last few decades, it has been a messy and dangerous proposition. It is unlikely that any nomadic races (that split from Nepleslia) would have had the time or opportunity to develop this level of organization, culture, and technology.
2. On related note, I agree that, in its current state, this would not and should not be made a playable race. And making this a GM-only race might make life hard on our players. These guys make the Mishhu look, well, warm and fuzzy.
3. Quote:
Please be more specific here. There were a few wars that could've been considered "war of independence". And SA history is only a few decades old. Are you referring to something pre-written-history?
1. True. Nepleslia is pretty young, isn't it? I'll have to fix that.
2. I wanted them to come off as a race of philosophers and scientists rather than tyrranical robots. I admit I was reading a bit of Nietzsche at the time, which is why his writings heavily influence my race. For example,
Will to Power ('All living things strive to grow and enhance themselves'),
Beyond Good and Evil ('don't blindly accept morality and values of others'), are all writings by Nietzsche that played a role in inspiration for this race. Most important was
Thus Spoke Zarathustra, which explains the 'Ãœbermensch', the perfect state of enlightenment, so to speak. To achieve this 'perfect' state you need to reject morality, ethics, and the codes of the old societies. Shedding the old ideas and creating new ones. This is where their amoral nature and their ambitions for perfection stems from, not from the Borg.
Unfortunately, by some unlucky twist of fate the combination of Nietzsche's teachings and their scientific nature make a race that could be considered similar to the 'Borg'. I don't watch much Star Trek, but from what I've seen the only thing they
do have in common is the idea of self-improvement through technology. Culture, degree of unification (individuality), technology level (starships), governing style (imperialist vs tribal), are all different. Though if you still think that they're too similar for comfort, I could re-work the cultural aspects of them.
3. Like I said, I cut out the history to shorten it. I'll have to fix that too.
1. The Borg.
2. The negative aspects of SARP in the olden days, when everyone was paranoid that they'd get blown away, and you couldn't even go grocery shopping without a few thousand warships as backup.
As for what to remove, I'd say anything that will tone the power level down. This race would have been a great fit for the SARP that was around a few years ago, but SARP has greatly evolved since then. With a little bit more work, this race can be a great fit for the SARP of today.
1. See the first point 2 above.
2. What do you mean by tone down the power level? I wish I still had that link for lists of material/weapon strengths... if I recall, tactical nuclear weapons are mid-level strength, and projectiles are near the bottom, aren't they? They also don't use shield technology or advanced armor plating, which in the SA universe means they'd be in for quite a beating versus more advanced races.
Not to mention the fact chemical-propelled projectiles have among the highest time latencies (travel time through space towards the target), thus would have the shortest effective range. Low defense plus short ranges would probably mean they would have to result to massed high-speed (and probably suicidal) charges to fight an enemy head on, which is why they have stealth technology and the ability to man ships with minimal crew.
The AI advantage is there for similar reasons. Since the most powerful weapons in their fleet are only mid-level (and their fleets are relatively small), they'd probably be ineffective against any ship with moderately advanced armour. I thought they should at least have the ability to blind or slow down enemy ships so they could stand a fighting chance.
In terms of personel combat, I don't think they'd really have or need a standing army since they have no need for planets. Maybe minimal forces for anti-boarding party defense, but thats all.
By overpowered are you speaking more along the lines of technology replication? I was planning to remove that as well, as it does seem that it may be prone to abuse. But remember, just having schematics doesn't guarantee you can make it. The Soviet Union stole plenty of American schematics, but couldn't reproduce most of the stuff due to costs (some resources common on one country might be quite rare in another), technology (lacking metallury techniques or factories are designed differently), and so on. But not to worry, I think I'll remove it with my next revision.