Please be more specific here. There were a few wars that could've been considered "war of independence". And SA history is only a few decades old. Are you referring to something pre-written-history?It is believed this philosophy originates from near the end of the war of independence, when both sides of the conflict began to escalate their attacks without regard to collateral damage or civilian losses.
1, You mention Neko's as known by them - they shouldn't have contacted SA already.
2, The same is true of SA technology - and their matterials.
1. While space travel has been around for centuries, until the last few decades, it has been a messy and dangerous proposition. It is unlikely that any nomadic races (that split from Nepleslia) would have had the time or opportunity to develop this level of organization, culture, and technology.
2. On related note, I agree that, in its current state, this would not and should not be made a playable race. And making this a GM-only race might make life hard on our players. These guys make the Mishhu look, well, warm and fuzzy.
3. Quote:
Please be more specific here. There were a few wars that could've been considered "war of independence". And SA history is only a few decades old. Are you referring to something pre-written-history?
1. The Borg.
2. The negative aspects of SARP in the olden days, when everyone was paranoid that they'd get blown away, and you couldn't even go grocery shopping without a few thousand warships as backup.
As for what to remove, I'd say anything that will tone the power level down. This race would have been a great fit for the SARP that was around a few years ago, but SARP has greatly evolved since then. With a little bit more work, this race can be a great fit for the SARP of today.
I was thinking along the lines that they had limited contact with the empires. Remember, they are traders even if they've all but isolated themselves through their stealth technology. My original intention was not to make one of those 'we've just discovered!' species but rather 'We've been around but just have been keeping to ourselves.' I'm not sure if doing that would be conisdered against SA policy, though.
Leutre Veressis said:Type Fours are completely re-built in every aspect. The only parts of the body that aren't replaced are the head, spine, and surrounding tissue, as current technology cannot directly integrate the brain directly into a mechanical container without causing damage.
Because Motherships are completely self-sufficient (at least, assuming it's population and fleet are small enough), the Liberiex Mechanicus can travel far beyond the edges of known space without worry of supply lines. Theoretically, they could even travel to the far edges of the galaxy, assuming they could locate metal deposits along the way in order to build replacement parts every few decades. Their ability for virtually unlimited travel has resulted in the vast coffers of the Liberiex Mechanicus, allowing them to discover and sell rare and exotic goods, as well as give them access to virtually untapped resource pockets.
The Great Lighthouse contains a greater industrial capacity than the whole of the other fleets combined. It is commonly used to produce cruisers, battleships, and on the occasion, Motherships. Resources are frequently gathered by roaming Motherships and deposited back at the planetoid for storage within the vaults. These were designed as safeguard by their forerunners to guard against war or disaster, should they fall upon their people. With the vast factories and resources stockpile The Great Lighthouse contains, an entire Armada could be produced within a single year should the need arise.
The Great Lighthouse is surrounded by an artificial radiation cloud composed of industrial wastes, which interferes with most types of sensors. The surface of the planetoid is riddled countless missile silos, docking bays, and artillery turrets.
In the event that the Great Lighthouse is discovered, probes and scout vessels outside the cloud feed targeting data back to the Great Lighthouse (via attached data cables). This allows the Great Lighthouse's turrets and missiles to bypass the radiation interference and fire accurately. The invading fleet, however, will have no such advantage and will have great difficulty hitting the planetoid itself, let alone hitting individual turrets and docking ports. Even should they make it into the cloud, there are countless minefields scattered within. The blinding radiation also enhances the use of guerrilla and raiding tactics on the invading fleet, operations the Liberiex Mechanicus are especially adept at.
A popular tactic used by Liberiex Mechanicus fleets involves using solar sails to creep up on a target until they are just outside the sight of short-range sensors, then using superluminous propulsion to reach their intended target. With a degree of luck, this allows them to move entire fleets for surprise attacks while giving the enemy virtually no warning. After the objective is achieved they then use their superluminous propulsion to escape. Or, if the enemy employs interdictor fields, they can use the solar sails to harness local solar light and gravity (assuming they're within a solar system) to launch themselves out of the system at high subluminous velocities. This tactic often allows them to escape the system surpassing speeds of more advanced forms of subluminous propulsion, assuming they can withstand fire long enough to get into position for such a launch.
Liberiex Mechanicus, despite their seeminly low tech ships, are exceptionally advanced in the fields of genetic engineering and biomechanical engineering. This is both due to their obsession with self-perfection as well as their amoral nature; They will preform horredous biochemical and biomechanical testing on live humanoid subjects without hesitation. This has sped up their research in the respective fields, even to the point of equalling or surpassing their empire counterparts.
They are also highly adept at AI design, robotics, and cybernetics. Their Artifical Intelligence is advanced enough to allow them to run ships with only 3-10% the crew required on 'standard' ships of similar sizes (though the fact they use low maintainence and simplified starship technology also helps). This allows them to maintain fleets on proportion with those of small empires. Liberiex Mechanicus AIs are also capable of highly advanced calculations, more so than standard AIs, which Liberiex Mechanicus take advantage of through AI-assisted missiles and artillery. They are able to target and track 'weak spots' and sensitive equipment far better than other ships, which is a great help in fighting ships using far more advanced foes. If Liberiex Mechanicus weapons aren't powerful enough to defeat a target ship, the AIs can almost always find a way cripple and blind it.
Leutre Veressis said:Same thing for the how-can-fusion-support-superluminous-travel. It's hard to imagine how fusion or fission technology would have evolved over hundreds of years, so I assumed that after so many years of development they would be able to support superluminous travel. After all, humanity went from shoddy wooden planes that could barely manage a few meters of flight, to putting people in space in only 50 years. Even if reactors aren't that advanced, I imagined the worst case scenario they would have to install multiple reactors on a single ship to produce energy for short superluminous trips, recharge, then jump again. I haven't really read anything on how developed fusion/fission technology in the SA universe, so I wasn't aware it was so underdeveloped.
And I keep hearing this Borg thing. At first I believed it neglible since, from my limited knowledge of Star Trek, there only seemed to be two factors in common with them and the Liberiex (ambition for perfection + biomechanical enhancment). Yet they are completely different in all other aspects (government style, philosophy, individuality, technology, diplomatic policy, economy, etc). But since you keep bringing it up, I guess my perception was wrong. Any suggestions on how to fix it? I don't want to sound like I'm being sarcastic or a smartass or anything, but... I realize the Borg are cyborgs, but does that mean it's prohibited to have individuals with more technology than flesh? Or do I have to completely abolish the 'try and become perfect through technology' doctrine before they're un-borgish?
I've seen many other appearances of such doctrine in sci-fi, including Hive and Cyborgs, Brotherhood of Steel, Adeptus, Nietzschean Alliance. I always thought that I was no more copying them than Yamatai was copying the generic 'very technologically advanced do-gooders that promotes civil rights and liberty' (Star Trek's Federation, Earth Alliance, Global Commonwealth, Earth Alliance, Asimov's Galactic Empire, etc) or the Nepleslia copying the generic 'lower-tech, crime-infested dog-eat-dog type agressive patriarchy' (Starcraft's Terrans, New California Republic, Terran Federation, Narn Regime). My point is, you can't draw a direct line between two separate races based on only two or three similarities and ignore all their other differences. If you do, then you may as well consider 80% of sci-fi plagerised.
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