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Setting notes from Discord

Soban

Convention Veteran
This is a place where if someone sees something entrusting being said about the setting on Discord, they can post it here for posterity.

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iaincarter — Yesterday at 5:26 PM
Especially if we lose the third mishhu war! :p

Mikodimus — Yesterday at 5:34 PM
That would be something

FrostJaeger — Yesterday at 5:59 PM
That would indeed be something >:3

Cowboy — Yesterday at 6:09 PM
Yeah, Yam's first loss.

demibear — Yesterday at 7:37 PM
Yam has never lost a war is what I am assuming Cowboy meant.

Charmaylarg Dufrain — Yesterday at 9:13 PM
Doubt it will be this one. The war is outside the sector so unless yamatai comitted all of its fleets and they all across everywhere they went to got shrekt and then yamatai couldnt just print up 70,000 more ships I don't think they would lose unless they pulled the kind of loss like the US in veitnam where it was cutting their losses and pulling out.

Charmaylarg Dufrain — Yesterday at 9:21 PM
Only way yamatai would ever really lose is if a hundred very unlikely things happened and it somehow against all odds just kept shooting itself in the foot. And all the ways it would need to do that are so extremely unlikely IC without even the OOC aspect involved. Like yamatai is never going to elect an anti-war political party to power, screw over its already autonomous admirals, defunding its fleets and legions at the same time when on a war footing, etc

Ametheliana — Yesterday at 9:42 PM
Yamatai has lost battles, though. Nataria, Hoshi no Iori, and Tami come to mind off the bat as total losses that were not recovered (except in Tami's case, but that was after the closing of the war).
They were battles that rocked them to their very core. I feel like losses like those gives our characters uncertainty about where and when they will fail. They also propel them to not let those failures happen again.
Losing the battle but winning the war still hurts the victor. And will make the loser all the more confident to try again...

Ametheliana — Yesterday at 9:45 PM
This is SARP's version of this NH-25 on Star Army Space Roleplay
Instead of legs they have tentacles lol

Wes — Yesterday at 9:50 PM
There were also battles Yamatai won, but the cost was extremely high, like Glimmergold, Third Battle of Nataria, and the Battle of Yamatai...
What we have is a situation where Yamatai is on a timer to find and get the Mishhu under control where they're at or eventually the Mishhu will be so powerful they'll steamroll Yamatai at some future point. They can't be left to keep growing so Yamatai has to fight them now.

Ametheliana — Yesterday at 9:57 PM
Rereading the admiral meeting today, Yamatai also doesn't have as much personnel as it should for wartime, A very sticky spot to be caught in even for the time being, let alone further down the line when the Mishhu feel like attacking closer to home.

Ametheliana — Yesterday at 9:59 PM
I also kind of counted Third Battle of Nataria as a loss. The Kuvexians only retreated because SAINT/ Saiga cancelled a bunch of payments and so they had to figure that out rather than keep pounding Nekovalkyrja into actual forever graves.
But just chewing the fat of history, not arguing one way or another

Cowboy — Yesterday at 10:48 PM
Sorry for the confusion. I meant to tag Iain's comment about "if we lose the third Mishhu war." That would be Yam's first loss.

Ametheliana — Yesterday at 10:56 PM
Yeah I gotchu! Maybe first time losing a whole war
But I hope you + others get my point that Yamatai has certainly lost before
It helps shapes most of my characters and their actions!

Cowboy — Yesterday at 11:01 PM
Indeed. We lost Hanakos world for years. Sanda would also call Gashmere a loss.

Sunny D — Yesterday at 11:02 PM
May I suggest fail safe Von Neumann probes as a fail safe?

---

Wes — Today at 6:04 AM
It's not that Yamatai can't clone up a bunch of soldiers for its military, the problem is training and building the best leaders for the Star Army. We can make lots of mooks but the Star Army's philosophy has always been quality first, then quantity.
You can pump out lots of badass Neko troops but those troops need time and experience to grow. It's one of the reasons there are no enlisted Starship Operators anymore, because the Star Army found they needed more ship captains so they kind of plugged the starship operator pipeline into that in the hopes that, after a few years, they would start hitting the right ranks and experiences to be eligible for the captains' chairs. And it's working!
An example is some of the starship operator NPCs from the early days of the Resurgence are now captaining her sister ships.
 
Lizalopod — Today at 10:29 AM
moving to here for these cause yamatai. about what rank would a ship science officer need to be / how long would they have needed to server? Working on 1 of 2 birbs

Wes — Today at 10:42 AM
Shoi, fresh out of college

Cowboy — Today at 10:51 AM
Here's a question. So you know the Wakaba had a bunch of Neko babies to get their crew numbers up while they were lost in space. Now that they've returned they need to go through basic and all. But what about officers and science officers? The wiki says that they need to go to the academy for 4 years. Does that mean they would be off the ship. For the next 4 years and unplayable since they'll have to be at university?

Wes — Today at 10:53 AM
They might be able to do some kind of online classes but yeah, the Star Army requires all officers to be college grads.

StrikeWyvernX02S — Today at 10:54 AM
me when i find out the guy that is responsible for flying the ship through a minefield graduated in online class
blud thought it was microsoft flight simulator 2020

Lizalopod — Today at 10:54 AM
LOL

Wes — Today at 10:59 AM
The realistic answer is none of those field younglings are officers, because they could not have got a commission.
A commission is a formal document from a head of state (the Empress) or in their name, that appoints an officer to a position in the military. Currently in the Star Army, Taisho Yui commissions officers and she and the Empress jointly commission flag officers (general officers).
e.g. No Yui, no gold stripes

Cowboy — Today at 12:36 PM
Thanks Wes. That helps me going forward. I also had a PC who had a science officer that was a Santo Hei and when the plot started but since then the SA said scientist had to be officers and I wanted to be able to give clear directions.

Mikodimus — Today at 12:46 PM
Looks at the Koun training neko captains on a real ship while attending online classes
I am just glad Alastair isn't the one flying the ship...Ali doing all the heavy lifting

HarperMadi — Today at 12:49 PM
Ali isn't a Neko, tho.

Mikodimus — Today at 12:49 PM
Right

HarperMadi — Today at 12:49 PM
She probably captained a freighter as long as he did, tho. Mad AF she went needs of the army.

Mikodimus — Today at 12:50 PM
I plan to cover details for her being a captain shortly

HarperMadi — Today at 1:36 PM
Bet! Keep in mind, Ali's about to be a second year SAAMMS student captain candidate. She still has to serve time as an XO, which is like third year shenannigans.

Wes — Today at 1:46 PM
I thought she was in a plot ship

HarperMadi — Today at 1:49 PM
She is. She attends remotely and between missions. Or is that not a thing?
Cause if it's not, I can do the drop out for missions shenannigans and backdate it.

Wes — Today at 1:51 PM
Remote classes are not offered at the Star Army Academy, it's modeled after the US Naval Academy

FrostJaeger — Today at 1:52 PM
huh
Aren’t correspondence courses a thing?
or is that only for Kyoto War College

Wes — Today at 1:52 PM
Not for the Star Army Academy

FrostJaeger — Today at 1:52 PM
ah, kk

HarperMadi — Today at 1:53 PM
Aah. Yeah, probably deferred attendance due to mission needs, or straight dropped out after her first year and ran candidacy as correspondence courses through another school.

Wes — Today at 1:53 PM
KWC has correspondence

HarperMadi — Today at 1:54 PM
I'll write a backdated transfer/dropout request if you want to write the actual order. I think it would have been right before she made Taii.

Wes — Today at 1:55 PM
Star Army Academy is mainly for fresh faced 21yos who know a senator to sit in classes for 4 years of super challenging courses and become top officers. Think the West Point of the SAOY
Also it is a med school
Ketsurui Academy is the big Star Army engineer tech school.
Kyoto War College is like the big officer trainer hub
Enlisted becoming officers tend to pass through it.

HarperMadi — Today at 1:58 PM
Fair enough. I'm doing the request for school transfer rn.

Mikodimus — Today at 2:00 PM
Belmont Academy of Excellence soon
Where one learns nothing but your still excellent at it.

Cowboy — Today at 2:03 PM
That's very good to know Wes. Which schools focus on what things. Very helpful to know.

Wes — Today at 2:03 PM
I should make some more sometime.

HarperMadi — Today at 2:11 PM
Yeah, I was told she would be best placed at SAAMMS, so oofta. No biggie. Her orders request just dropped. I know Alastair won't be happy with her. Nor will Akino. (Koun's current XO)

Wes — Today at 2:14 PM
I think there are some misconceptions about the schools, and hope to clear them up
I need to do a better job writing them I guess.
 
I have outlined multiple times in multiple threads (using information directly from the wiki) how the various officer commissioning paths in the Star Army work, so I’m surprised people still go off of their headcanons because the information is both on the wiki (on a centralized list at the top of the SATA article) and has been presented directly to the confused parties here on the forum.

Again for posterity:
  • SAAMMS: A military service academy modeled after real life equivalents like the USNA and West Point. Very prestigious. The students are young people who must be dedicated enough to attend in person under strict regulation to maintain the institution’s elite nature. Has a medical side, similarly prestigious, that is attended in-person.
  • Ketsurui Academy: Its like SAAMMS for engineers.
  • Kyoto War College: Originally a command college (like the real life Naval War College) that provided officers at least ranked Chusa with masters-level courses in advanced military theories. At some point began offering correspondence college courses to enlisted soldiers to level them up to officer. The “mustang school.” Also has produced some rare fresh officers Wesley Crusher/field midshipman style.
  • Mayamae Officer School: The direct commissioning program. Officer candidate school. College graduates go here to enter the Star Army as a Shoi.
 
I have outlined multiple times in multiple threads (using information directly from the wiki) how the various officer commissioning paths in the Star Army work, so I’m surprised people still go off of their headcanons because the information is both on the wiki (on a centralized list at the top of the SATA article) and has been presented directly to the confused parties here on the forum.
To be fair, I wouldn’t expect most folks to spend hours digging through forum threads for something as minor as where their character attended officer college - for want of a better term - and the list you mentioned isn’t what I’d call the most descriptive, no offense meant towards the article’s author. Perhaps the list could be expanded with the descriptions you put in your post?
 
More OOC notes beyond a link to the wiki article might help with that. People SHOULD be reading on the real world equivalent when supplied it, but some people still need a bit more guiding on how their characters should act/what training they attended consisted of.
 
Rizzo — Today at 7:13 PM
Can anyone tell me how big this wing pack is?
And what is it shooting? It describes a flickering purple beam. Is that a laser?
Aether is pinkish white
Maybe a phased energy pulse?

iaincarter — Today at 7:17 PM
drone is armed with a rapid-fire projected energy cannon

Rizzo — Today at 7:18 PM
Yeah... What IS that?

raz — Today at 7:18 PM
Space lazers

iaincarter — Today at 7:19 PM

raz — Today at 7:19 PM
I've always imagined it to be incompatible with the M2-4's Turbo Aether Plasma wings because they're both a type of wing pack but it's up to the GM thus far. Sunny D most recently used the equipment in a Kaiyo mission: RP: YSS Kaiyō - Mission 28: Akuma
I do not think Ame held the character to "no TAP drives" but it doesn't make sense to me based on where hardpoints are that both could fit.

Rizzo — Today at 7:22 PM
I agree. The many wings would seem to collide. Then again the wings fold down. Maybe that's what she did?

Rizzo — Today at 7:24 PM
I guess a really big NSP is a good answer.

iaincarter — Today at 7:24 PM
Based on the stat blocks, that seems to track

Rizzo — Today at 7:25 PM
Ooh. It has an approval page. Might have more info
Fred made it so I'm sure it's been thought through

raz — Today at 7:28 PM
It's obviously a little more powerful than an NSP. Probably tier 5.

Rizzo — Today at 7:30 PM
Yeah, that's what I was thinking. They're not very big from what I'm seeing. I thought they would be big but they appear to override the mounting PA's base speed
So I guess they have powerful engines
Pushes speed to .4
It give the impression that these wings inspired the M2-4 wings

raz — Today at 7:39 PM
I mean theoretically, they could simply convert to tier 7 for the heavy mode (because the auto conversion is already there) because each drone is bigger than an NSB. It has like 4 drone rifles. I think it technically slows you down, too, when the weapons are detached.

Rizzo — Today at 7:43 PM
If the Aether pulse cannon is doing T7 in heavy mode this pack would be the equivalent of having of them AND no mention of a range limitation. It would make the APC irrelevant
Not to mention the drones appear to not shoot aether, are probably the same size as the APC but also have propulsion systems. T6 heavy would make the most sense to me AND there are 4 of them. That's technically T7 equivalent

raz — Today at 7:46 PM
I know he is busy, but maybe @Sunny D can give you an idea of what he thought the wing pack would do when he sought it out for his loadout.

Rizzo — Today at 7:47 PM
Do you know what timezone Fred is in? I'd hate to wake him up.
I'd like to know what he was making when he submitted the Sylph.

raz — Today at 7:49 PM
FYI volume of fire doesn't combine to make bigger tiers. If you shot a billion NSPs they wouldn't add up, as Wes suggested in the NSB update thread. Like an automatic gun that does "negligible" damage on the scale isn't going to eventually reach a higher tier's worth of damage against a target that outlcasses it.

Rizzo — Today at 7:51 PM
True, but if a T5 shield can take 2 T5 shots the current concept would kill that medium PA outright in 1 salvo
A T9 would do the same plus a crater

raz — Today at 7:52 PM
Maybe, if that's what the GM wants. But DRv3 did away with any sort of hitpoints system. As I'm sure Fred can confirm, v3 was created as a guideline for GMs to generally describe damage rather than a hard-and-fast system that has directly calculable outcomes.

Rizzo — Today at 7:54 PM
True to an extent. Revisiting the example, the first 2 shots would pop the shield, the next 2 would each deal "potentially lethal" damage. Naturally, the GM would consider armor resistances and where the shot landed, but if that doesn't work... that's full auto
The rain will not be nice

raz — Today at 8:00 PM
Version 3, often called “SADRv3” or just “v3”, was proposed to fix the scaling problem between power armor and mecha (among other issues), and introduced an HP-less solution that would work better with a roleplayed narrative and reduce the tabletop-style number crunching.
Version 3 looks at this from the standpoint of a weapon's purpose. Players will see many weapons listing their purpose in the SARPwiki, going from light anti-personnel to heavy anti-capital ship.
The system's base assumption is that a light anti-starship weapon is meant to shoot down “light starships.” There's also a matter of scale: if a player shoots the same weapon at something smaller than a starship, it'll likely be far more ruinous. Against a larger starship, it'll likely do much less significant damage.
The current system essentially and by design lets you know if something gets overwhelmed and destroyed in one shot. Outside of that, it only really strives to inform players and GMs what non-incapacitating damage may look like. So a target can potentially take equal or below damage on the "Attacks" scale indefinitely because immediate lethality only starts at "1 above 'quite' lethal."

iaincarter — Today at 8:01 PM
Ah, yon olde anime staple of scratching the paintwork and leaving blast marks across armour panels

raz — Today at 8:01 PM
Also from the article:
"If the gap becomes too wide in disfavor of the weapon, it won't do much of anything; too wide, and the weapon will cause overkill."
All it does is tell the GM about overkill or what non-lethal damage looks like, essentially.
This is also important:
Keep that in mind as you read this article. Be it weapons, protective means or various vehicles, each article usually has a wealth of information to offer. SADRv3 is meant to add scale and perspective to those articles, but it does not demand — that is up to the narrative between Game Masters and the players in their care.

Rizzo — Today at 8:04 PM
Are you saying the ABSR cannot kill medium PA?

raz — Today at 8:08 PM
Let's see. At "rapid pulse" an ASBR is "equal" tier 4 so "potentially lethal." So there is no narrative guarantee that a single shot nor any accumulation of shots will achieve a kill. With "beam" mode it is 1 above "quite lethal," which tells me that the shot would likely cause death eventually if left untreated. "Saber" mode is 2 above and "highly destructive," so thus will maim its target and be lethal if left untreated. An ASBR never achieves 3 above, "assuredly lethal," nor 4 above "total annihilation." So of course it can kill a medium PA, but it isn't guaranteed to one-shot a medium PA (though it can if the GM wants that).
As the article says, the DR informs "scale and perspective" of damage.

Rizzo — Today at 8:12 PM
I see what you mean then. You're saying they die, GM permitting.

raz — Today at 8:13 PM
Yes. But the GM can also fairly reason that they don't die at all and are lucky enough to escape any damage at equal tier calculation or below. It's only "potentially" lethal, after all.

Rizzo — Today at 8:15 PM
Of course, that makes sense. I was talking strictly from a mechanical aspect

raz — Today at 8:16 PM
Especially because there are no hit points. A target is either damaged to a varying degree or it dies. DRv3, as quoted above, simply seeks to provide perspective. There's no mechanicial interaction or "RPG crunch." Though GMs can take it that far if they wish, and players in their plots participate on that consent.

Ametheliana — Today at 8:19 PM
Also, the lethality is to the equipment and not necessarily the wearer. So if it's potentially lethal the mindy could be out of commission, but the person inside is okay for now.

raz — Today at 8:20 PM
I've never thought about it like that but it's kind of true. A ship getting shot with something that puts it out of action doesn't necessarily mean the crew dies. They can run to the escape pods.

Rizzo — Today at 8:20 PM
That's how tanks are still relevent. Penned the armor but missed the crew

raz — Today at 8:21 PM
Unless we've eliminated spalling entirely, I feel like the crew usually dies. Just based on real world examples.

Rizzo — Today at 8:21 PM
I think The Expanse shows how you can survives rounds penning a ship too

Rizzo — Today at 8:21 PM
How likely is the crew to wear PA?

raz — Today at 8:22 PM
Yeah those are railguns, which is cool. Tho idk if it's accurate or just sci-fi magic.

raz — Today at 8:22 PM
Unlikely.
Vehicle Operators wear the Star Army Field Uniform, Type 31.
But I mean. If there's room inside.

Rizzo — Today at 8:25 PM
The tank La Pro is bringing was modded to accept them in Mindys but its going to be described as very cramped

raz — Today at 8:26 PM
That's cool. I think the page really only states what the standard is, not what some super esoteric non-Rikugun tank division mission is doing.

Rizzo — Today at 8:28 PM
It's meant to get them to their objective. It might go nuclear at the enemy gate

Sunny D — Today at 8:45 PM
Boost acceleration, speed and manoeuvrability when Drones are attached to hard points.
Drones could independently target, switch fire to give continuous fire on a target while the other drones recharged, or concentrate fire.
Drones could also fire in pulse mode or beam mode
If you read the wiki a certain way you could also argue it would boost CFS. It was designed for a previous generation Mindy which didn't have CFS. Personally I think it's fine without it.
That what you wanted?

raz — Today at 8:51 PM
That's cool, thanks. Rizzo is thinking about the damage and revising it. I was just wondering what you, as a user, thought on that front. Was the stated Tier 7/8 relevant to you at all? Like to the point you'd not have chosen it in favor of something else?

Sunny D — Today at 8:57 PM
At the end of the day its GM's choice how effective it is.
7 in independent mode, 8 if you're concentrating fire maybe?

Rizzo — Today at 8:57 PM
8 is a tank's primary cannon

Sunny D — Today at 8:59 PM
Ather Carbines are Tier 7
Those are hand held weaponry
well, in power armor

Rizzo — Today at 9:00 PM
lol. Looks like an over tier
Oh wait. That's on a mini mech

raz — Today at 9:01 PM
Size has no impact on a weapon's power, that's just on defense. I just wanted to know if someone who chose the sylph pack as equipment recently thought that the stated damage was relevant when they picked it. Just because people will go for certain weapons based on their capabilities.

Rizzo — Today at 9:02 PM
Size does matter. You're wrong, and let's not get into it here

Sunny D — Today at 9:02 PM
the issue is escalation of threat. There are people like me who see stat blocks and weaknesses as puzzles to be solved, and then you have GMs who need to keep the threats threatening.

Rizzo — Today at 9:03 PM
It's about scale

Sunny D — Today at 9:03 PM
We are natural enemies

Rizzo — Today at 9:04 PM
HOW can you pack the power of a tank's main weapon into a lunchbox? It's called a bomb at that point. not a gun

raz — Today at 9:04 PM
The size of a weapon does not dictate its power. The only place size is mentioned on the article is specifically when it comes to the mass of something for its defensive rating. And Fred even came into this chat and said that small weapons often hurt bigger things.

Rizzo — Today at 9:04 PM
A good point. Players vs. GM

Rizzo — Today at 9:16 PM
Found it. Andrew stated that he would not permit my T8 Cordoba to be approved along with a T12 weapon. The highest he permitted was a T10. I was told elsewhere that the highest we should go is 1 tier above our scale
NTSE has standards for it somewhere

raz — Today at 9:25 PM
He said it's the maximum he is willing to accept. Each article is taken in a void, and isn't relevant for the next article unless the specific reviewer wants to use it as a relevant example. Particularly, nerfing really old things becuase new things are less powerful is kind of strange. But I don't really have a horse in this race; that's why I asked Sunny for what they envisioned the Wing Pack as when they chose it for RP usage. Basically the only dude who has any insight on it at the moment.

Rizzo — Today at 9:30 PM
Again. NOT A NERF. Just matching the new lable to the existing item

raz — Today at 9:33 PM
If something's power level is drastically lowered after years then it's a nerf, even if the conversion was automatically applied and then left to stand for too long. People read what's there (the wiki is canon, remember?) and then choose their loadout based on that. Again, I don't care where this weapon lands personally but ya can't say it's not a nerf to the people who did use it.

Rizzo — Today at 9:39 PM
Actually, I can, and I'm going to.
I'm going to be doing a presentation on DRv3 in a couple weeks. It's never been a nerf. We are applying the correct damage labels based on CURRENT DR standards. Not based on 10 second intervals. PER SHOT, not 10 seconds. 1 shot, not 100.

Yuuki — Today at 9:42 PM
that significantly buffs the Taihō mass driver when it's a rapid fire model, ehehe
or the minimissile pods ooo
oh man
lol
i sort of just like, handwaved it ngl
for the mass driver
i wasn't even thinking like that hehehe
ultra high rate rapid fire tier 2 pdw

raz — Today at 9:43 PM
The Black Spiral Positron Rifle is auto converted to Tier 8/9. Which literally matches what the textual description says. Based. Based I tell you.
boasting enough power to easily shear through durandium plating and being capable of breaching even the powerful forearm shielding of the Ke-M2-2D "Mindy II" Power Armor or larger vessels

Yuuki — Today at 9:45 PM
the really excellent urs in that are from the wiki article quote so they're not really valid targets D:

raz — Today at 9:45 PM
haha

Rizzo — Today at 9:46 PM
That sounds like Tier 6

raz — Today at 9:47 PM
Based on that text, the rifle should be 4 or 5 above on the scale, guaranteeing "total annihilation" to a Tier 4 power armor and capable of hurting ships. And it's not the size of a tank cannon. That's why I trust the auto conversions, because they always line up with established RP.

Soban — Today at 9:47 PM
yhea I wouldn't put it more than one or two above a mindy or the "or larger" completely swallows the mindy bit.

Rizzo — Today at 9:47 PM
Fred doesn't trust the auto conversions!
Why would you?

Soban — Today at 9:48 PM
remember on tier is potentially leathal
getting hit by an on tier is something that could and perhaps should kill you

Sunny D — Today at 9:49 PM
At the end of the day, its all up to the GM

raz — Today at 9:49 PM
I'm just not a fan of nerfing Yamatai's oldest tech. Go ahead and make your new tech bad, that's fine, but I can go seek out RP or wiki text that entirely justifies every auto conversion.

Soban — Today at 9:49 PM
an on tier weapon is something that is designed with the express purpose of killing that tier of thing

Rizzo — Today at 9:52 PM
Per shot
That's the part Raz isn't grasping

raz — Today at 9:53 PM
I already explained all of that above, quite succinctly and giving references from the article.

Rizzo — Today at 9:53 PM
Yeah, but no
And that's old tech. The new Mindy is a lot tougher than the 2D
It's doing T9 in 10 seconds? That's T6 per shot
Heck, T4 shears through durandium

raz — Today at 9:56 PM
The prose on the Positron Rifle describes each shot, not a time period.

Soban — Today at 9:56 PM
DRv3 is per attack, which varies between weapons

Rizzo — Today at 9:56 PM
Would you endorse a T15 Mindy pistol?

Soban — Today at 9:56 PM
when you make an attack with a weapon what is it designed to destroy?

Ametheliana — Today at 9:58 PM
"an infantryman can carry an anti-mecha bazooka to take down tanks, and strike craft can equip anti-starship torpedoes to take down bigger prey."

raz — Today at 9:58 PM
I just don't think these arguments are well informed. Each and every time I've said something about the DRv3 system the information has been confirmed, as I participated in the lengthy discussion to approve it so know facets of it that I do not even agree with. That's all.

raz — Today at 9:59 PM
I mean, sure. But there's no thread about it. The topic was presented here as a question by Rizzo.

Rizzo — Today at 10:00 PM
Theres an easy answer... Because they don't support your arguement

raz — Today at 10:00 PM
But more to the point: There's already a lengthy thread on DRv3 from when it was approved. With Fred's designer commentary.

raz — Today at 10:01 PM
I mean, Fred's come in and simply confirmed what I said. So think whatever you want.
 
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