TigerwiseVillain
Inactive Member
So for a while now I've been thinking of building a Freespacer character in the Nepleslian Star Military, and I think I have a pretty good idea in mind. But there's a problem: A character can only take a maximum of seven skills, and all of those slots are taken up by the character's faction, race, and profession. The Nepleslian Star Marine Corps automatically grants four skills: Fighting & Physical, Strategy(Tactics & Discipline), Survival, and Communication. On top of that, Freespacers have Starship Operations and Mindware. That leaves me with a single slot, and if I take a profession, like, say, Engineer, that slot gets filled, leaving no room for skill customization. What this means is that in terms of skills, all Freespacer engineers in the NSMC are identical, which not only creates little incentive to play them, but completely contradicts the individualistic flavour of the Freespacer faction.
I've noticed that Mindware overlaps a lot of areas covered by other skills, particularly Knowledge, Technology Operation, Survival, and Communications. Could I merge Mindware with Communications, with the justification that my character just stored the procedures in a file instead of actually bothering to memorize them? If that's allowable, could I merge Survival as well? I don't want to be overpowered, but it seems Freespacers in the NSMC are underpowered by default as a result of redundant skills.
I've noticed that Mindware overlaps a lot of areas covered by other skills, particularly Knowledge, Technology Operation, Survival, and Communications. Could I merge Mindware with Communications, with the justification that my character just stored the procedures in a file instead of actually bothering to memorize them? If that's allowable, could I merge Survival as well? I don't want to be overpowered, but it seems Freespacers in the NSMC are underpowered by default as a result of redundant skills.