They and power armor weapons are not addressed by this announcement, which was only about personnel-scale weapons.What about things like the LASR or weapons with a very high bullet velocity like personal scale railguns, sniper rifles and DMRs? They can't really be expected to do the same level of damage as a normal/assault rifle, can they?
Energy weapons that are essentially personnel-scale pistols will live in the Tier 1 or Tier 2 range depending on how powerful they are. For example the NSP is Tier 2 because it can take off your whole arm like a rifle round can. Most energy pistols should probably be Tier 1 like their solid ammo counterparts.Additionally, what about energy-based or plasma-based weapons? Iโm not trying to call anyone out here or make any passively-aggressive attacks, but if I were someone trying to โcircumvent the systemโ I would make all of my factionโs weapons energy-based, then point to this ruling and say โbut it doesnโt cover energy/plasma weaponsโ when the NTSE mod reviewing my submission says that the weaponโs tier needs to be lowered.
I know a lot of us are ex-mil or firearm owners but should point out that plenty of pistol rounds are excessively strong? Like lumping a .45 in with a 9mm is a bit silly; the damage they deal is significantly different. This is why .45 (for example) is used in SMGs that blur the line between SMG and AR.To be clear, any normal pistol round meant for humans to fire (e.g. .45, 9mm, 10mm) should be Tier 1 on the Damage Rating V3 scale, and any normal rifle round (5.56mm, 7.62mm, etc) should be Tier 2. Tier 3 is for anti-personnel grenades and things that explode like grenades, and Tier 4 is for mecha weapons or weapons designed to kill power armor. I've updated the damage rating page to make this more obvious because people keep trying to creep their weapon numbers up when it makes no sense for the current damage system.
Submissions which are not aligned with the above may be adjusted to correct scaling. I've started with Yamatai's weapons but this applies to all factions.
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?