AFAIK, the setting currently allows infantry to wield/throw weaponry at T4; but these weapons are not something that most people can consistently fire. A T4 mounted turret can be manned by a person, after all; just as a T4 rocket launcher is probably only going to be shot once.@Legix I was thinking about that earlier and I do agree that pretty much the fix is making a division between personnel and mecha grenades. That would solve it, but we have the problem of, "PA scale weapons can't be used by a unarmed person" when a grenade by all counts totally should be able to be used. Also as of right now we don't actually have "PA specific grenades" so it would involve a lot of wiki work to get it up to speed quickly, but it would be the most comprehensive solution.
However the main problem with the T3 Grenade thing isn't actually PA's cause as @Alex Hart stated they would take damage. The problem is vehicles. Yes shields do laugh at grenades, but even an 'infantry grenade' by current earth standards would do damage to tanks. It's not "Kill it with a head on shot" but tanks can't just ignore a grenade, they have to make sure it didn't hurt. Pretty much my point is most modern frag grenades IRL would actually count as 'anti-PA' or 'Anti-vehicle' if we implemented this, rather than anti personnel. In general any damaging explosion is out of the 'personnel' category in the first place.
@Wes thank you for the clarification.
Now that we know this DR change is designed to target 'average conventional rounds' then I see no problem with an Average conventional pistol round being T1 and the same for a rifle being T2, as long as there is room for going up and down without having to resort to exotic tech it doesn't really effect SARP, cause you're still allowed to make intentionally under or over powered rounds at the expense of recoil.
(I will say though that a gun can change the DR of a bullet though, because of barrel length changing muzzle velocity, but that is really complicated and annoying)
In short, I think grenades are going to need a serious and separate consideration, and likely we will have to change their implementation if we want them to work right. But conventional fire arms rounds for pistols and rifles, I agree with this as it's meant to represent the average round not intentionally extreme ones.
No, that was my point; someone carrying a hefty/oversized grenade that's intended for PA to use against tanks is perfectly logical.Well I agree that it makes sense for the grenades to actually be weaker due to the introduction of newer materials, but that wasn't the intent of the people making them. They genrally intended for them to work against sci-fi take in a matter comparable to how IRL grenades work against IRL tech. So them not being designed in a way that works that is more due to a lack of understanding of the forces needed to actually do what they intended.
My personal opinion is similar to your's though. But the one big change is logically speaking, I see no reason that a ifantry person -can't- use a tank rending grenade. I see why people want it limited, but at the same time, we have so drastically increased explosive tech in this setting with things like antimatter and scalar and other fancy words. The problem with an infantry using a grenade that can hurt a tank, or destroy a PA should be escaping the damage zone, not carrying it.
What I mean Legix is that with the technologies in SARP it should be child's play to make something that coudl be only slightly bigger than an infantry grenade that could hurt a PA in this setting. We have antimatter detonators and scalar explosions, even aether. There shouldn't be any difficulty in carrying. It should be in escaping to the safe zone for an unprotected individual. An aeither or antimatter grenade wouldn't even need to be bowlingball sized, after all, look at all the PA micro missiles we have.No, that was my point; someone carrying a hefty/oversized grenade that's intended for PA to use against tanks is perfectly logical.
But most of the current grenades were not designed as PA-grenades; that is the reason why most (if not all of them) would fall into that lower area. Most of them are infantry-sized and intended to be thrown by infantry with ease; this is why they don't (to me) fit the idea of an anti-PA/anti-armor or anti-Mecha/Anti-Armor.
Show me an infantry grenade that's using antimatter and I'll show you someone who literally made a pocket nuke and has broken the setting.What I mean Legix is that with the technologies in SARP it should be child's play to make something that coudl be only slightly bigger than an infantry grenade that could hurt a PA in this setting. We have antimatter detonators and scalar explosions, even aether. There shouldn't be any difficulty in carrying. It should be in escaping to the safe zone for an unprotected individual. An aeither or antimatter grenade wouldn't even need to be bowlingball sized, after all, look at all the PA micro missiles we have.
The Plasma grenade is anti-vehicle. As in around T4 or T5.I'm just going to point to this NAM infantry grenade page that has a plasma grenade that clarely says that it is anti vehicle and thus above even PA scale damage. I never said all grenades were supposed to be anti PA or anti vehicle. But @Legix this is a NAM grenade that clearly says it's for infantry use, and meant to be used against vehicles. This alone shows that it was a thing that happened. I have to goto sleep so I don't have time to look up more, but this is in your own faction Legix so it should suffice.
If so, then all the more reason most (if not all) infantry grenades shouldn't be blowing holes en masse in light armor/PA and all the more reason only specialized grenades should sit at T4 and T3 should be treated as "truly" anti-PA. If we start having T3 able to swiss-cheese PA, then it would completely break RP representation between personnel and PA since more or less site inception... for the sake of making T3 out to be an anti-tier/fighting-capable tier when it's not in most cases I've seen via RP.@Legix, DR is applied to individual shots, given that - and this, mind you, is a direct quote from the article itself - “Version 3 keeps to a ‘per attack’ perspective on weapons.”
Why does ammunition have a DR then? I agree that not every bullet will be a killer, but I do want to know why we include DR on ammo if what you say is true.The reason PA micro-missiles work is because they hit en masse. They're not individually punching fist-sized holes in another PA. Something people forget is that DR isn't applied to individual shots. This was specifically brought up and discussed at length when Arieg tried to turn every bullet of a mass-firing machine into a killer and it forced the discussion.
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