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SS. Kiroshi Design

Tsuki

Inactive Member
1. About the Kiroshi
Backstory: The SS. Kiroshi was made by Ray after he left the star army, carrying a suffucient amount of funds with him. He lacked the money to build the ship from scratch so he rented a small construction tug and headed out to the one place where ship parts were abundant, the old QIS ship graveyard. With a abundance of parts and advanced QIS tech he was able to build his child, the Kiroshi, and set out into space.

2. History and Background
The Kiroshi is a Frankenstein of parts from QIS ships and the particular knowledge of QIS ships known by its creator Ray. The Kiroshi may be made of a hodgepodge of parts but still has some advanced pieces of technology. Ray tried to enlist in KFY after QIS leaving the star army. He failed and was stuck on Yamatai living in the ‘manmade utopia.' A few months of this and he was longing to return to his old way of life. Everything was the same to him, the buildings, the way people dressed, ect. The conformity of it all urged him to seek out a new place to live. Gathering his small collection of KS he set out to build a new ship. The Kiroshi was then born.

3. Dimensions and Crew Compliment
Designer: Ray
Manufacturer: ray
Production: 1

Crew: 1-30
Maximum Capacity: 60 people
Appearance: See picture

Length: 500ft
Width: 150 ft
Height: 75 ft
Decks: 4

4. Performance Statistics
Speed (STL): .6c
Speed (FTL): 5min transit time.
Speed (Aerial): Mach 3
Speed (Water): Mach 2

5. Inside the Kiroshi

Bridge: The bridge of the Kiroshi is taken from parts of the old ISFB class ships. A chair is placed on a pedestal in the center of the room with an organic growth of nanomachines sprouting up around the chair. The tendrils grow to press around the skin of the occupant, interfacing with their nervous system and allowing them to control the ship as if it was an extension of their body. Weapon, science, engineering, and sensor stations are set around the bridge facing towards the walls and away from the captain's chair. Each have their own set of ship/crew nanomachine interfaces. Holographic projectors generate view screens of the outside or internal systems. Although the ship is a hodgepodge of technology the bridge works almost as well as anything produced by a major corporation.

Crew Quarters: The crew quarters are rigged onto the outside of the main portion of the hull. A series of rooms connected by a series of hallways and grav lifts. Provide accommodation for the crew. Through interfacing with the ship the rooms can be adjusted to almost any size and produce all sorts of furnature by ‘growing' it out of the ground through a series of nanomachine filled veins inside of the ship. Everything down to the doors can be customized.

Drive System: The Kiroshi uses a jerry rigged Tachyon recoil drive system. The TRD uses a beam of tachyons to propel the ship forward. Because of the odd nature of the drive it can be a very compact system, using only force fields and tachyon generators to work. Where normal drive systems require a large amount of partials to provide sufficient thrust a single tachyon has the potential to provide enough momentum to move an entire ship given it is created at a high enough initial speed. This allows a very small amount of tachyons to provide all of the thrust for an entire ship allowing for very low emissions and fantastic acceleration. The greatest difference between a TRD and a standard drive system is the direction the thrust is vectored. Because tachyons produce negative recoil the thrust is actually aimed in the direction the ship wants to go, coming out of the front instead of the rear.

Environmental Systems: The Kiroshi has a very effective atmosphere recycling system taken from one of the old Wazu class ships. This recycles all waste and purifies the ships air, using an ion impeller system to even create a nice breeze in the hallways should it be desired.
Hull: The hull of the ship is made out of parts and pieces of old QIS ships. The hull is made out of bits and pieces of smart metals covered in bits of YMA cloth scavenged from the hull of several battleships. The smart metal provides for quick repairs of the ship while the YMA cloth provides virtual immunity to light energy weapons.

HyperspacePump: The underside of the Kiroshi has a nanomachine based construction system taken out of an Anteaus class battleship. Processed materials are pumped through hyperspace to where they are needed inside of the tank of nanomachine assemblers allowing for incredible control of the substance used to make the object. This is mainly used to build replacement parts but can also be used to assemble mecha, power armors, and fighters.

Sensor and Computer Systems: The Kiroshi has simple computer system that has immense number crunching abilities and only a very basic, subservient personality. The majority of the computer processes run off of the people directly connected with the computer through the system on the bridge. The computer is only barely capable of running the ship with no one on the bridge. The main processor is located directly below the armored floor panels of the bridge. The computer system does not have an avatar. The computer is capable of repairing the ship automatically to the specifications it has in store. Any modifications have to be updated in the ship's computer system.

Sensor: Has not been completed yet

Shields: The Kiroshi carries several different types of energy shields.

Basic: the basic energy shields of the Kiroshi project a simple sphere of energy that acts like a solid material, obstructing the passage of objects and energy. This has a power output of 1 terawatt per second per square meter.

PCF (Partial Conversion Field): The PCF operates on the principal that matter and energy are interchangeable. Using this concept and a complex series of transporters and force fields projected towards an oncoming mass, the mass of an object can be converted into energy and then converted back again. Objects and beams of energy moving above certain speeds and at certain ranges are converted into less harmful forms of matter at 0 velocity relative to the center of the field. The most common form of inert matter is helium, as it isn't as flammable as hydrogen.

Weapons:
Monomolecular Cannon (30mm) (5): The monomolecular cannons located in the turrets of the Kiroshi are not made for doing heavy damage to other starships but instead to shoot down missiles, star fighters, and mecha. The weapon fires disks, only a dusting of atom's thick at a target at an insane rate of fire, slicing it up with its series of razor sharp projectiles.
Location: 5 turrets spaced around the ship.
Primary Purpose: defense
Damage: Light
Range: Virtually unlimited, short in practicality
Rate of Fire: 7200 RPM
Payload: 360000 rounds per clip.

Torpedo Tubes 4: The Kiroshi carries four torpedo tubes in the front of the craft. The tubes are nanomachine based allowing them to contract to accomidate any size of torpedo. The rail gun system is shared between tubes, each pair of two fires in alternating bursts. The entirety of the ammo is stored inside of the torpedo tubes and can be launched all simultaneously if need be.
Location: 2 pairs of two in the front of the ship
Primary Purpose: Anti-Starship
Damage: Extreme
Range: Virtually unlimited, medium to long depending on the round fired
Rate of Fire: 120RPM
Payload: 32 rounds total.

Main Cannon(1): The main gun on the Kiroshi remains incomplete.
Location: Top of ship
Primary Purpose: Anti-Starship
Damage: Extreme
Range: N/A
Rate of Fire: N/A
Payload: N/A

Ecape Pods(12): The escape pods aboard SS Kiroshi are designed to sustain 1 NH-17 sized lifeform, search for the nearest inhabitable planet, and enter a descent into it. Once on the planet, planetary surival systems activate so as to keep the user alive and well until a rescue ship arrives. The pods contain enough rations for the user and a general first-aid kit. The pod can keep a severely injured person alive for approximately 2 weeks.
 
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