I think this gets to where we disagree. I don't mind the attempted bamboozle. Because then the submitter (were I doing it) gets properly righted and learns.
If there was any mistake I made, it was being too lenient. I won't carry the regret, but I acknowledge the error. I should've just smacked it down.
I think there's a missing piece here. Generally when a moderator is too lenient, it's because they have low energy or are trying to avoid what may be an unnecessary conflict.
In either case, it proceeds to follow from attempted bamboozling (or related activities), because it takes energy to parse through it, to satisfy people, to refute them, to deal with their cronies and bystanders and
so on and so forth.
I think there's a causal connection between the staff being left open to attempted trickery and the staff being too lenient.
Oh hell no. Because then the guide gets resubmitted first, then the submission comes through. And then people argue that the class or role or whatever doesn't fit what was proposed, yadda yadda the war begins.
Now that you mention it, this
would be a serious problem if the FM was also the ship designer and was trying to game the system... though I'm not sure it's for the reason you described. It'd be more the basic 'you can't tell me what what I wrote means!', uh... garbage.
Basically, it's a denial that 'the death of the author' concept is a real thing that we have to live by when creating content... which might be a common attitude here, also now that I think about it. I keep hearing people tell me that they can't know something better than I do because I was the one who wrote it.
I sort of just shrug, but I never realized it might be because they're just scared that they can't gain the same level of knowledge on them I have just by reading what's canon. That I might fight back against them instead of pointing out that their interpretation is just as valid as my own. Urk. If this was really true, it means they should have told me to write more...
The warring. Oh lord. Not even once. I respect the sentiment, but we've proved a willingness to weaponize it. I would not want to put that him on the mantelpiece.
It bothers me that we can't say things here that are not only true, but essential, just because it might burst someone's bubble... but I guess that's why I'm not a politician.
I hate "pre-approvals." When submitters came to me and asked me to see if something was good enough for the NTSE, I told them to just submit it. That's what this feels like. I don't want false hopes injected into the process. Walk up to the firing line and be ready to take some bullets.
This problem only exists if the FM writing the article doesn't understand the difference between a role description and idea for a new ship. Though... even people who've read this thread might be confused about that (and I mean even people who understood what I wrote.) I'd probably have to see multiple examples of either before I could articulate how to distinguish them by sight, even though I know the difference intuitively. And I'd still fumble with it. So that's a problem.
There is a
functional difference rather than a technical or aesthetic one, though, and that's that a ship concept is a description of what a ship is
, whereas a role description explains what a ship is
meant to do. A good role description will be an idea seed for any number of novel designs that meet its criteria. If it's written as a request for a specific design, that's like begging the question.
Which... yes, not every FM is going to be above doing, and it would not surprise me if some of them could slip these past the NTSE with a 100% success rate.. at least until the mods became biased against them, the arguments spawned from which are another headache we don't want.
In summary, this
shouldn't feel like what you described, but it probably would--because it could very well be exactly what it feels like. The only way we could stop that is by getting all the FMs to do their jobs in this regard. Which is never going to happen. (This is why we can't have nice things.)
This is on an FM level, I know. Even so, it's something they can point to and say, "Look my ship fits, let it be passed." No way.
This is way off-base, though. Just because a ship meets its role criteria (and does the job its faction wants it to do) doesn't mean it's approved (and is appropriate for the setting). That's like saying that if you tell someone to build you a 300 square foot house with so and so amenities, and they do, you have to accept it even if it's filled with death metal at all hours from an indiscernible source, or has the smell, flavour, and texture of cottage cheese.
All the questions still get to be asked, and I think it's an exaggeration to say that someone being able to point out, quite truthfully, that they accomplished
their own objective would give them more power over the NTSE mods than the ability to raise their eyebrows. (If they were feeling charitable, maybe they could offer the FM a gold star?)
I still think the correct response if this happened would be to remove from the guidelines whatever line of text they attempted to beat the mods with, or failing that, to remove the FMs. And I think this would be a good way to flush them out and exterminate (by means of status loss) any FMs who would ever do this. But, I guess I understand if we'd rather live in fear of them. No, really, I understand, I'm not being sarcastic. I live in fear all the time.
I much prefer that less-efficient process.
After this I'm wondering if you'd prefer all the lore was passed down by word of mouth and the wiki was only used to store notes, not to educate people...
I know there's some people around who would prefer the site's customs and history only be learned the hard way, and who
hate the idea that a newcomer to the site can get a better idea of the canon cultures than some veterans have, just by reading about them instead of assuming experience equals expertise.
We're definitely going to disagree on this point.
If it helps, consider my macro-pursuit -- heavily tightening the number of submissions a faction can have inside a month. As in, one. Or have a 6-month moratorium on submissions altogether.
And we're even more definitely going to agree on this one.
It struck me upon reading this that an ineffable sense of malaise washes over me every time I look at the setting submissions forum and see there's more than one new, unread submission for the same faction.
I've seen that countless times even when I was checking once daily. Often there'd be four submissions approved before I checked even one of them. Bi-weekly would be more my speed than monthly, but monthly is more my speed than
twice daily.