I have not considered it. Having now done so, would it have helped?@Doshii Jun, have you considered how this might have helped you understand Edto's intent behind the Vekimen ship submissions, and before that, for him to codify his vision for them in a way we could all understand clearly and provide feedback on?
What you're suggesting here sounds OK on the surface. However, in practice you're asking for the FM to, upon faction creation, and submission know exactly how they want their tech to be. That's already how it is, but not so clearly codified.writing it down in an article seems like it would have given everyone else a chance to point out the problem and deal with it sooner--and with more people interested--than how it worked out, when the issue only came out after he'd written several relevant submissions.
I think this gets to where we disagree. I don't mind the attempted bamboozle. Because then the submitter (were I doing it) gets properly righted and learns.If someone says their faction fights with sticks and stones and then they submit one with muskets, I'd tell them to settle for using slingers instead... but I think that would be easier if they wrote it down first, to preempt any elaborate attempts to explain how easy it is to make guns using their real-world knowledge (tm) or whatever other tactic they'd like to use to bamboozle me into making a bad worldbuilding decision.
Oh hell no. Because then the guide gets resubmitted first, then the submission comes through. And then people argue that the class or role or whatever doesn't fit what was proposed, yadda yadda the war begins. That's a layer of complication the NTSE doesn't need.Asking to update/revise the guide goes through the NTSE just like the original guide, so like anything else that's submitted to help the setting the FM should be cautious.
The warring. Oh lord. Not even once. I respect the sentiment, but we've proved a willingness to weaponize it. I would not want to put that him on the mantelpiece.Once something's been submitted and reviewed, if it's approved, that means we're all emotionally invested in it, and it's no longer just theirs.
Nailed it in one. The theme is Wazu and Zack. Thus, skepticism is the response.Even after playing with that faction I still have little to no grasp of what their theme or flavour is supposed to be, it seems to be whatever they feel like that week to me.
I guess this is part of what bugs me about what you ask.even if Alex were to write it for him I think it would resolve every complaint I have about the faction, from the viewpoint of an outsider, at least. Probably not without raising new concerns from the revelations it made, but that's progress.
Or! You could ask Guns. Talk with him. Engage. I much prefer that less-efficient process. That's if it doesn't come through the art, faction pages, etc.I won't know until I'm in a plot with one, probably. Is that something this could help avoid? Probably. Is it worth Gunsight's time? Probably not... he doesn't seem to need any more clarity, because the sources of inspiration he has to draw from don't seem at any risk of stepping on anyone's toes, so far.
I think there's a missing piece here. Generally when a moderator is too lenient, it's because they have low energy or are trying to avoid what may be an unnecessary conflict.I think this gets to where we disagree. I don't mind the attempted bamboozle. Because then the submitter (were I doing it) gets properly righted and learns.
If there was any mistake I made, it was being too lenient. I won't carry the regret, but I acknowledge the error. I should've just smacked it down.
Now that you mention it, this would be a serious problem if the FM was also the ship designer and was trying to game the system... though I'm not sure it's for the reason you described. It'd be more the basic 'you can't tell me what what I wrote means!', uh... garbage.Oh hell no. Because then the guide gets resubmitted first, then the submission comes through. And then people argue that the class or role or whatever doesn't fit what was proposed, yadda yadda the war begins.
It bothers me that we can't say things here that are not only true, but essential, just because it might burst someone's bubble... but I guess that's why I'm not a politician.The warring. Oh lord. Not even once. I respect the sentiment, but we've proved a willingness to weaponize it. I would not want to put that him on the mantelpiece.
This problem only exists if the FM writing the article doesn't understand the difference between a role description and idea for a new ship. Though... even people who've read this thread might be confused about that (and I mean even people who understood what I wrote.) I'd probably have to see multiple examples of either before I could articulate how to distinguish them by sight, even though I know the difference intuitively. And I'd still fumble with it. So that's a problem.I hate "pre-approvals." When submitters came to me and asked me to see if something was good enough for the NTSE, I told them to just submit it. That's what this feels like. I don't want false hopes injected into the process. Walk up to the firing line and be ready to take some bullets.
This is way off-base, though. Just because a ship meets its role criteria (and does the job its faction wants it to do) doesn't mean it's approved (and is appropriate for the setting). That's like saying that if you tell someone to build you a 300 square foot house with so and so amenities, and they do, you have to accept it even if it's filled with death metal at all hours from an indiscernible source, or has the smell, flavour, and texture of cottage cheese.This is on an FM level, I know. Even so, it's something they can point to and say, "Look my ship fits, let it be passed." No way.
After this I'm wondering if you'd prefer all the lore was passed down by word of mouth and the wiki was only used to store notes, not to educate people...I much prefer that less-efficient process.
And we're even more definitely going to agree on this one.If it helps, consider my macro-pursuit -- heavily tightening the number of submissions a faction can have inside a month. As in, one. Or have a 6-month moratorium on submissions altogether.
Have you... ever... looked up... the definition... of the word 'guideline'?If fitting into the guidelines the FM makes doesn't get you automatically approved, and being outside the guidelines doesn't get you rejected, what actual benefit stems from the guidelines?
These guidelines don't prohibit this, but a designer shouldn't design a ship before the FM agrees to it, as probably everyone else in this thread can attest to. I still think it's helpful for them to define what they want before the work begins. That way they won't get something they didn't know they wanted, they'll get something similar that they want specifically, which will most likely be even better for them.Also, it's possible to make something an FM likes that they didn't even know they wanted in the first place.
This is essentially saying 'it's better to half-ass things and muddle through than to put in a focused effort, or even expedite doing so.' Possibly with the implicit exception 'unless that goes on behind closed doors.' I can't tell whether you're oblivious to the amount of work that's put into this already, as Doshii Jun has described, or are instead trying to minimize its importance. Or if you just have no idea what you're arguing with in the first place.If you want a clear understanding of a factions theme then that is about encouraging the FM to put a section on their splash page or somewhere else that explains the themes of the faction. It shouldn't be something that's forced into the approval process. Because as long as the FM and SM think it's thematically appropriate, it doesn't matter what it's theme is, what matters then is simply if it's a 'reasonable' submission.
Did.So answer that.
If you words weren't meant to be twisty, you just stated a truism as if it supported your argument. That's not better.Stop twisting my words.
Another truism? The idea is to add a bunch of details to something that WILL be better than doing it the normal way. If this isn't a truism, it's the basest of strawman arguments.it's better not to add a bunch of details to something that won't be more helpful than doing it the normal way.
Guidelines. GUIDELINES. GUIDELINES. It accomplishes having guidelines rather than NO GUIDELINES. See definition! Try to comprehend what guidelines are for!"What does this actually accomplish that can't be accomplished by the FM putting a paragraph or two on a faction page to explain their tech standing"
Then put them on in the second place! Not everything needs to exist before it's conceived!"It is possible for people to come up with things the FM likes that they didn't know they would like, so things like that would never be on the list in the first place"
The purpose of this is to make it less work! The reason half-assing is bad is because it has negative long-term consequences, of which more work needing to be done overall is one of them!"I didn't say it's better to half ass I said it's better to not overwork."
It is if they serve their purpose as guidelines. Some of the reasons they don't were pointed out by Doshii Jun in this post, but you seem incapable of catching up with him. Or understanding what he said, or my responses to him. I don't even know if you tried.having guidelines is not an accomplishment.
A truism: 'A statement that is obviously true and says nothing new or interesting.' I am stating obvious truths because you are not accepting them. They're not new because I'm repeating them for your benefit. They're not interesting because it's almost an essential fact that the discussion I'm having with you is not interesting. My only way out of using them is to stop trying, your only way out is to start trying. That's assuming you aren't provoking me on purpose.You're stating just as many truisms.
This is not a submission, it's a discussion thread.This submission
Overgeneralization, it describes a method for how we can solve some problems, but also that this method would likely create more problems than it solved due to other issues that would need to be dealt with first.has yet to demonstrate how it will solve any problems
This goes beyond merely 'twisting words', it's bending reality to make it sound like the issues I have-- many of which are not 'peeves'--are not issues that anyone else would have. Maybe you're hyperfocusing? If I had demonstrated that it would benefit someone else in a way that doesn't benefit me, that wouldn't make it inherently better, either.other than the submitter's own personal peeves.
You haven't proved this. You haven't reasoned this out. And as we already know, FMs put in a bunch of work like this already--this is not additional work, it's a replacement for some of it that's meant to reduce their workload.It's a bunch of work for FMs with no actual difference in results of the process.
I'm not doing this--neither the thing, nor for that reason.I don't like it when people try to push things on a community that is simply to fix their pet peeves
I'm not doing this (you did).twist other people's words intentionally to discredit them.
No one is doing this to you.being told to make some kind of detailed guideline outlining my faction's technology policies
Me too--but only the ones that exist! You've been fighting a windmill this entire time!I really wish more people bring out the problems with this idea.
Sure... we should probably work on reclaiming that word, though. It's usage is very important here, and most newcomers to the site speak English, not SARPian, at least in this regard.As something that can help people design a vehicle for a faction, having FMs write design manifestos could turn out being a great resource. It's "information" rather than loaded words like "guidelines" (as it seems to have become in this community) being an euphemism for "rule".
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