It's hypocritical to complain about debates taking place in a thread and then still make posts full of quotes and rebuttals. Other alternatives to arguing (aside from ignoring arguments outright) include summarizing or redirecting; the goal then would be to explain yourself rather than to defeat an opponent.Seeing as how debating has continued in complete ignorance of what @Ametheliana said here and what I repeated here, I guess I'll have to concede the point seeing as how no one paid any attention to it in the first place.
This seems like a backward way of implying that the amount of effort someone puts into their idea, or how dedicated they are to it, has some sort of direct relationship with the merit of the idea. Since you've put a lot of effort it, this serves you well, but it simply isn't true. Ideas should stand on their own merits, and partisanship should be irrelevant.If you, @Navian, or literally anyone else in this thread wants to submit a different system for review (or even just start a discussion thread!), please feel free to do so.. I'm not stopping you...
I'm not sure what I'd call your tone if not 'insistent'. 'If you think your idea's so good, try to beat me, fair and square' is one of the things you're insisting on. I'd consider this uncivil....nor am I trying to "insist" upon anything...
Given these were already pointed out before the post containing this quote was made, and that was again pointed out, I'd call this belligerent. Failing that, it's at least stubborn. When he got around to answering this, he just dismissed them as 'out of scope'--so apparently, the system is intended to be porous by design. That's odd.As I requested of Navian in an earlier post of mine, please point these flaws out so that they may be addressed and fixed.
Are you attempting to imply that the opinions of those who voted "No" aren't relevant to this community unless the "No" vote wins? I didn't think so. Please don't say things like this. When a "Yes" vote is successful, the "No" voters get something forced on them whether they like it or not--that's how referendums work.Are you attempting to imply that the opinions of those who voted "Yes" aren't relevant to this community?
It's also a tool for the players. We do have players who use the NTSE guidelines to keep the staff from doing their jobs already, this proposal will give those players more power....this submission is not intended to replace or strip power from the NTSE moderators. It is a tool for them to utilize. Nothing more, nothing less.
Frankly, I wasn't talking about the poll. I was talking about the insistent posts in this thread.The poll was not my idea. It was the brainchild of Wes. The time limit was put in place to prevent this farce of a discussion from continuing for the next three months.
There's the irony we're looking for in this sentence alone.For the third time now, I have not "insisted" anything.
I did not say a word about extending this list beyond starships. I suspect it would be less arduous than coming up with a comprehensive point-buy design for starships. I don't think we need to drag in anything other than starships into either proposition.Has it ever occurred to you how painful and arduous getting everyone to agree upon something as extensive (and complex) as a list of starship, mecha, vehicle, and small craft roles would be?
You said it, not me. I suspect no more than half the people who voted yes were motivated by this, possibly as low as one or two. Yes, we do have gamers and rules lawyers on an internet roleplaying website with dozens of members, that shouldn't surprise anyone. It's hard to find a five-man roleplaying group without any.I don't think veiled insults are appropriate here either, Navian, especially since you're implying that anyone who voted "Yes" in the above post as someone who enjoys "gam[ing], lawyer[ing], exploit[ing], and distort[ing]" and the rules.
Same to you, apparently.I mean, if you're going to be uncivil (in spite of what Ametheliana said here and what I repeated here), at least focus your efforts on me and spare the rest of the community, okay?
No matter how bad things things look to you now, they can always get worse. For example, people could end up leaving the site or getting banned, in any quantity. I've already decided not to get involved, but to everyone else, I recommend not making this a competition. It's better to use bad ideas than multiple conflicting ideas.How exactly would considering multiple options at once be any worse than this absolute cesspool of a thread?
For complexity, this might be true, but it wouldn't have to be. The specific suggestion I made, for modifying weapons with 'virtual tiers' to represent how factors other than damage alter their effectiveness, would be at most half again as complex, and it could even reduce the complexity by streamlining the current two-mode system you've written. If it was done well, it'd be much more restrictive--its goal would be to be restrictive. Again, these are guidelines telling ship designers what they can and can't do. It's possible to be restrictive in a good way, that's largely the point of having rules.Once again, the reason I didn't cover such topics is because of the fact that if I did so the submission would be at least three or four times more complex and restrictive.
I wasn't referring to you, and even if I was, it wasn't an insult. This is something that really happens, which is why this submission is dangerous--especially if you don't realize what we need to defend against--or preferably, discourage from happening. I don't feel too good about our prospects of being able to 'defend' a rule system from exploitation, which is a large part of why I proposed an alternative to one.Reported.
Clear and comprehensive guidelines are unpopular with those who benefit from muddled and incomplete guidelines, and vice-versa. I don't think this alone is what motivates the majority of voters on either side, but it surely motivates some of them.Interesting how I'm also attempting to introduce a "clear and comprehensible" guideline that, strangely enough, is quite unpopular.
The poll has ended. "No" narrowly won. Hardly a mandate. Maybe it would be better if the limitations are a guide for reviewers and submitters, but not a rule.
Staff is Wes and Nash. Wes asked for the poll.
Perhaps. But I would have to live with these just like anyone else on the site, and my one vote counts the same as everyone else's in the poll.@Wes, it's a bit unfair if you as the SM personally encourage people to vote one way or another.
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