Exactly. Someone gets it. Yay.Now there's a chance to make something better.
Changes were submitted.Fingerpointing at the person who is making rules changes without submitting them?
Pointing out this same person does not have a track record of fair play when it comes to rules changes?
Pointing out that their previous rules changes have rarely had the desired effect?
I'm ok with that. How about we just make DRv3 optional and be done with it?
Wes wanted that change. Fred did the asking, but Wes wanted it.You shouldn't unilaterally change the rules. You were in the wrong to do so. DRv3 removed a lot of features that had been put in place with DRv2, and we shouldn't have to keep fixing parts of the rules just because Fred doesn't like them.
Do you have some kind of mental block preventing you from understanding the words people say. We have said at least 3 times, that a ship building system can be made or is in the works. Yet you still some how do not get that there are not "no regulations" but rather this is being used as a time to implement new regulations. Also I can tell you, if your ideas were actually as good as you claim, they'd have been implemented. The site isn't foolish enough to let a good idea disappear just because someone like you made it. The problem here is you think everything that comes out of your mouth is a great idea so you can't tell the difference between the good the okay, and the actually poor ideas.Iirc my ideas get shot down because you don't know the site rules, and I have to have someone else step in to tell you what the site rules are because you won't listen to my explanations.
Wes wanting it, or agreeing with Fred, doesn't mean it is a good idea.
Being able to say how many weapons go on a submission is a huge benifit to reviewers and tech submitters. Both have a direct guideline to meet. DRv3 has a long way to go sure, but a weak guideline can constantly be improved upon where no guideline can't.
Removing this guideline will make the NTSE worse.
Knowing Frost he will probably create a basis for the system and then open it to public to discuss refinements.@FrostJaeger, if you'd have me I'd really like to help in some way. Or at least watch since
'Cept in DRv2 no one was really sure if it was per 'round' or per 'attack' and things were all wonky with that. And the problem isn't being brought back. A new separate system is being made, that will likely take that into account. If you can't listen and get back on track I'm going to start asking staff if you can be barred from speaking here cause all you're doing is being toxic.Both rate of fire and missile weapon concerns were something that we brought up as problems with DRv3 when DRv3 was proposed. This is something DRv2 had already solved by treating weapon damage as a per round thing.
Certainly people realize it is a problem now, and a fix is slowly being applied through NTSE mods figuring out how they want to handle this.
How many weapons can go on a ship was a problem in the last DR system and DRv3 solved that. There is no reason to just bring back that old problem.
Goddamit zack, stop this!Iirc my ideas get shot down because you don't know the site rules, and I have to have someone else step in to tell you what the site rules are because you won't listen to my explanations.
Wes wanting it, or agreeing with Fred, doesn't mean it is a good idea.
Being able to say how many weapons go on a submission is a huge benifit to reviewers and tech submitters. Both have a direct guideline to meet. DRv3 has a long way to go sure, but a weak guideline can constantly be improved upon where no guideline can't.
Removing this guideline will make the NTSE worse.
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?