Another option would be DOGA. You could also ask another SARP community member to help you if they are open to it. Commissions aren't something required.Not currently no funds to order a commission. I can start messing around with blender but it won't be pretty
DOGA is not an AI, it's a 3D program that we've used on SARP for a while. You use 3D parts, a lot of SARP ships are done in this style- DOGA on Star Army Space RoleplayThat's an AI program right?
Not sure how well that'll go for getting the specific externals of a ship
Either way yes, DOGA is easier because the "parts" are premade and you move them into the shapes you want. Either way, I suppose it does require learning a program.so what makes it different from other 3d art programs? I already have access to blender. Either way I still have to learn a program right?
yeah I'll see what I can do, I've already got the general deck layout.If you make a 2D top and side view, I can make a basic shape in blender. Someone else would need to detail it since my skills in those areas are still lacking.
DOGA can be best seen like 3D legos. The basics of it has a way lower learning curve as you just slam parts into a greater shape. I used to use it before I went to linux.
Yeah, I don't know if it would really shorten the curve, most main SA ships are Ke right? So I'm assuming most existing SARP blocks follow closer to that style while This one's Yugumo with a hand full of SAoY standard sub systems (most of which are internal) Most of the weapons are retractable as well so I don't know how many existing assets would be that useful.Either way yes, DOGA is easier because the "parts" are premade and you move them into the shapes you want. Either way, I suppose it does require learning a program.
would it be Ke if Yugumo is manufacturing it?Most SAOY ships are Ke= Ketsurui Fleet Yards produced, yes. Any luck on art for this?
No It would be Yu. I will leave it on wait.would it be Ke if Yugumo is manufacturing it?
and no, not yet, it's been a bit of a backburner issue.
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