| :!: **The following article is currently NOT APPROVED for in-character usage.** |
I've always been saying that if SARP's setting is lacking in one thing, it's religiousness.
Exhack said:Since this is setting content, I think it can basically be approved as is.
Could you give us some initial personnel numbers for the sake of bookkeeping? At least for 'official' and lifelong members, with some range for faithful who drift in and out of service.
Kyle said:I've always been saying that if SARP's setting is lacking in one thing, it's religiousness.
Actually SARP isn't lacking in religion, no idea where you got the idea. Ira's faction, Abweh's, mine, and a few others have religion firmly in the factions themselves. Yam also has religion, although it lacks a defined article (last I checked). Neps I believe don't have one.
So yes, Sarp does have religion.
That being said; I'm curious as to why you created this article. Is this is a new faction or is it an addition to the Freespacers?
However, if followers that have moved on hear news that their old unit's army is returning to war, they will often leave their new unit at the nearest possible convenience to return to their old unit and together slay enemies anew. By temporarily leaving units in this manner, it is acceptable to have loyalties to a particular unit while still staying true to the Venerated Machine.
There is a strong tendency for people to paint an entire group based on the actions of one member of a group, especially if their only personal interaction is that one person. In some cases, people even base their entire opinion of a group on one person that they met for a minute (and I think everyone can think of an example of where this is demonstrated either in the real world or in-game or both). This is why the concept of accepted professionalism comes into play, especially if a group is conscious of their image. Professionalism provides a sense of consistency and honesty of behavior for interactions with a group, regardless of who you are working alongside within that group.Strangelove said:[...]the shoot/don't shoot example is more an issue of personal morality. Whether someone is willing to attack someone they like or not is more an individual decision.
Except that it is abhorred. You've probably noticed, but the YSA and NMX are not exactly the most liked, in-game. NMX are the villains of the piece, so of course they're supposed to do things like that. Yamatai is not intentionally trying to set out to be bad guys, but they (rather, their leaders) tend to put the safety of their nation above all, including ethical wartime behavior such as the genocide (which we have all agreed could have been handled better). So, no, I wouldn't think that using them as examples "that tactics like this don't seem as abhorrent in the SARP universe as you think" is a good reason to make such a claim. Those actions are abhorent and will not reflect well on either the cult or the Freespacers as a whole.3) The term enemy is ambiguously defined specifically because its left to the discretion of unit commanders. They know well that infamy will limit their future potential to serve and kill, so should know to show discretion. One could also argue that tactics like this don't seem as abhorrent in the SARP universe as you think, as indicated by the actions of the Yamataians against the NMX and Freespacers, and NMX against everyone else.
There are few religions besides the parody ones that have "suggested" rules of conduct. But that is beside the point.As a religion it provides a set of suggested rules of conduct. It does not, however, provide a totalitarian ruleset for every situation. Dilemmas like those proposed have no clear cut and absolute answer. Some things are just left to individual judgement.
Caelesetos said:I guess my problem would be that of nomenclature.
A religious organization would never call itself a cult. Jim Jones, being a prime example, named his religious institution The Peoples Temple Christian Church Full Gospel. Other people outside of the peoples temple called it a cult.
So in your case the "Cult of War" should have a name that its members call it, and have the "Cult of War" be a nickname given to it by other soldiers from outside of the institution.
Also Cults tend to be more inclusive communities then what you are describing. I feel like there should be some form of animosity between cult members and the soldiers they serve beside.
That is just my humble opinion.
1. a particular system of religious worship, especially with reference to its rites and ceremonies.
2. an instance of great veneration of a person, ideal, or thing, especially as manifested by a body of admirers: the physical fitness cult.
3. the object of such devotion.
4. a group or sect bound together by veneration of the same thing, person, ideal, etc.
5. Sociology: a group having a sacred ideology and a set of rites centering around their sacred symbols.
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?