Yoshi
Inactive Member
The YSS Soyokaze
The Soyokaze is a Super Eikan Heavy Cruiser, heading out to retake colony worlds captured by the NMX in the war. The main goal is to give combat troop players direct control of their own fire team of npcs, to facilitate game play of a large ground assault with minimal players. With that said, the plot will be player "drama" driven, as in if players are telling good story with their characters and are enjoying themselves, I the gm will sit back and watch, but if things slow down or if there are folks asking for action, we will shift gears and go into action. I want the story to be balanced and players not feel forced into a routine of Combat followed by a short on board cycle followed by more combat. STORY IS EVERYTHING.
We will be operating in the Galatic South West. Rescuing colonies from the NMX and pushing the NMX back out of Yamataian space.
I would like to keep the plot small with a max of 10 players, focus more on the combat classes but really it's up to the players choices of careers.
The player slots that need to be filled:
Pilot
Infantry
Medical
Engineer
Slots that we can fill if wanted
Fighter pilot
Science
Saint
logistics
The ship is a Super Eikan Heavy Cruiser.
it will be bringing along a few tanks, to give heavy support to the ground troops.
The Running themes are but not limited to: Combat, Teamwork, Character Development, Camaraderie, Explosions, DRAMA!
Past that I guess I'm also applying for GM hood?
And well any questions please ask away!
The Soyokaze is a Super Eikan Heavy Cruiser, heading out to retake colony worlds captured by the NMX in the war. The main goal is to give combat troop players direct control of their own fire team of npcs, to facilitate game play of a large ground assault with minimal players. With that said, the plot will be player "drama" driven, as in if players are telling good story with their characters and are enjoying themselves, I the gm will sit back and watch, but if things slow down or if there are folks asking for action, we will shift gears and go into action. I want the story to be balanced and players not feel forced into a routine of Combat followed by a short on board cycle followed by more combat. STORY IS EVERYTHING.
We will be operating in the Galatic South West. Rescuing colonies from the NMX and pushing the NMX back out of Yamataian space.
I would like to keep the plot small with a max of 10 players, focus more on the combat classes but really it's up to the players choices of careers.
The player slots that need to be filled:
Pilot
Infantry
Medical
Engineer
Slots that we can fill if wanted
Fighter pilot
Science
Saint
logistics
The ship is a Super Eikan Heavy Cruiser.
it will be bringing along a few tanks, to give heavy support to the ground troops.
The Running themes are but not limited to: Combat, Teamwork, Character Development, Camaraderie, Explosions, DRAMA!
Past that I guess I'm also applying for GM hood?
And well any questions please ask away!
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