WARNING: Mildly long post ahead that contains a series of conclusions, recommendations, and statements that addresses information from multiple threads by the original poster.
After reading through a majority of the threads that you've posted Hawk, the conclusion that I've reached is that you simply do not fully understand this site and its setting. I was the same way when I started on this site a few years back and here's some things that I think you need to understand:
1. The setting started in the year 2000 which means in real-life terms this plot is fairly old compared to most others that you will find. And the one thing that will always come hand-in-hand with an old setting is LOTS of rules to govern the flow of events in order to help the setting survive.
2. Between the years 2000 and 2007 the setting operated on a previous version of the site which covered the in-game span of YE 16 to YE 28 (YE = Yamataian Era, meaning the number of years since Yamatai was formed). So between that time only 12 years took place in-game.
3. Since the setting moved to the current site in 2007 in-game years have operated concurrently with real-life years, meaning that in the 5 years since the site moved (2007-2011) 5 years have taken place in-game (YE 29 - YE 33). Meaning that, since the setting started, 17 in-game years have taken place, which isn't a lot of time at all when you look at it (most characters were born before the setting began).
4. EVERY faction in the entire setting is fairly new, meaning that the extent of their abilities and technology haven't been fully realized. Examples, noting that the current year is YE 33: Yamatai was founded in YE 01 (it is only 33 years old), Nepleslia seceded from Yamatai in YE 28 (Nep is in its 6th year), the UOC which is a faction that recently fell to enemies was founded in the year YE 30 (it was only 4 years old when it fell).
5. SARP is a relatively diplomatic site, under the governance of Wes (the web master, founder, and Setting Manager of SARP). Meaning that every character, every piece of technology, has to be a approved by a group of peer moderators.
6. SARP has THOUSANDS of wiki pages. If you started reading right now you could spend the better part of a full year and not be finished (assuming you are some robotic creature who requires no food, sleep, or socialization).
Basically, what all of this points to is that SARP is fairly old and well-developed setting centering around a bunch of nations and factions that are extremely new (when put into real-world terms). The setting is extremely complex and, as far as the setting goes, every bit of submitted technology must be fairly realistic and be thoroughly explained through scientific principles. It is also a site that is based upon democracy, fairness, equality, and community
Every new player comes in and starts at the same level, with a private-ranking member of the military who has to work his way up. And from my understanding of SARP this is because you are a private-ranking player who has to work his way up. You can't just jump in and expect to have a powerful character until you develop yourself as a powerful player, because the character ALWAYS reflects the player and NEVER the other way around. If you want your characters to have power then you must earn it as the player or else you will get nowhere in the setting.
You can not simply walk in and expect to create some radically new piece of equipment or have your character undergo these extreme discoveries without a step-by-step scenario explaining IN DETAIL how the discovery happened, how the technology in question operates, and the circumstances surrounding the reason that the technology exists. Simply stating the technology was found in ancient ruins doesn't make sense because the technology is all relatively new and modern. If you go back 50 years in the setting things were radically different and technology wasn't even close to the level that its at now. It would be like finding some supercomputer in some undiscovered ruins on earth, which makes no sense at all.
This also means that SARP is not your typical sci-fi site. In other sites you can come in with whatever OP technology you want because everybody else will have OP technology regardless of whether or not it fits in with the current setting or makes sense. In other settings as long as the tech is reasonable and fits in with the stereotypical sci-fi genre then its okay. The largest problem is that you're assuming SARP is a generic science fiction setting, but in reality it is its own setting independent from all other sci-fi settings and adopting other scientific elements as the community sees fit. Unless you can get the community to agree with your decisions they will never happen, regardless of how much you justify it. If, as a community, we decide that technology that you're proposing is overpowered then it will not happen regardless of your desires or scientific background behind the equipment.
Lastly, to finish my entire large post (which I hate making) you have to consider the likeliness. Given the current setting and the people of the worlds that occupy them: what are the odds that a random every-day Joe comes across a planet that he would have no access to, discovers some god-like technology, has insane combat skills and defeats a bunch of pirates armed with starships in order to acquire the technology (explaining why the pirates didn't just go ahead and use the technology), has the knowledge to both harness the technology to create a god-ship and the experience to skillfully pilot the ship, and does this all without the other nations becoming nervous of the character's power and blowing him to smithereens?