Thanks for the heads up! Hurm...
Well, they certainly do resemble Freespacer ethics in a lot of ways, notably the hyperactivity and the alien morality, though a couple of small changes may be necessary if you really wanted to do that. For one, Freespacers grow at a slightly accelerated rate, meaning that they'd actually be even younger if they still appeared twelve years old. Secondly, the Freespacers became super best freinds with Nepleslia during and after the genocide, so you might want to explain why the two freethinkers settled with the 'enemy' and not somebody who might actually protect them.
The super soldier thing is fine, mind. A few players have written this kind of character in the past, but this seems like quite a well written one.
If you want to avoid having to read all that stuff about Freespacers, it's possible that they were simply a human clone made by Freespacers from scratch, mind. They tend to mess with genetics quite a bit, so I'm not gonna judge if they are just different... You'd be missing out on some cool Ghost in the Shell-style mind interface stuff, and ridiculous radiation resistance, though. ;I
Hope that's enough information, feel free to ask anything else!
Edit: OH! Forgot the inventory bit. Freespacers salvage (and sometimes accidentally steal) all sorts of junk. I tend to just tell my players "pick 2000KS worth of stuff. As long as they could reasonably have gotten it, it's fine." Obviously it's probably not a good idea to give them stolen or restricted Yamatai technologies if they are serving on a Yamatai ship, so it does depend a little on who they are working with, too.
Nepleslia hates the use of child soldiers. They wouldn't have a problem protecting ex-child soldiers (so long as they were no longer fighting as child soldiers). I'd like to think that they wouldn't just toss the Freespacers to the wind if they sought peace and protection, but they would be opposed to any Freespacer Mothership that enlisted the specific use of organic child soldiers that continued using them.Do you think Nepleslia hating child soldiers is enough for them to not go to them? What I'm thinking is that maybe they did try to go to Nepleslia for protection, but Nepleslia outright rejected them because what they were doing was against their morals.
Nepleslia hates the use of child soldiers. They wouldn't have a problem protecting ex-child soldiers (so long as they were no longer fighting as child soldiers). I'd like to think that they wouldn't just toss the Freespacers to the wind if they sought peace and protection, but they would be opposed to any Freespacer Mothership that enlisted the specific use of organic child soldiers that continued using them.
As for the radiation resistance; As long as you think of another negative aspect, that could balance things out. Freespacers have bad immune systems because radiation kills nearly all the bacteria on their ships, meaning they get sick more easily when landing on planets/foreign vessels. They also physically need at least some radiation on a regular basis, to keep the radiation-eating plankton in their blood alive. Might be over-complicating things to pick and mix positives and negatives, but yeah, it's your character at the end of the day...
The 2000KS is more metaphysical, just representing things that they have found, inherited or repaired themselves. Depends how important the parents are actually going to be, too, I guess. It would certainly believable if they had an Onset Shuttle or even a Porter between them or something, for instance, but it's not like a child would just own one themselves. Running your own little three-man plot inside of another plot is obviously kinda annoying too, so yeah, it's totally about context... It's 2000KS equivalent just because characters should have their own stuff, really. But not like, a fully loaded veteran's arsenal. So it's super bendy, but super contextual.
The Nepleslia accepting them issue; How about the other way around? What if the Nepleslians were a little too interested in Titan's parents research? Surely they don't want clones of their child off fighting a foreign empire's war. Or somebody taking the research and perverting it to create something really horrible. Some spacers do turn insular for these reasons. Big governments with huge black ops budgets are scary. Going into hiding may have been seen as preferable.
I...don’t think that’s how things work, @Zack, as the NTSE isn’t supposed to be bypassed like that; as far as I know, even “GM tools” have to be approved.A GM can also just say your stuff is a GM tool so you don’t have to get approval and can just roll with it in the RP but you do want to do a write up at some point.
Just something you might want to consider: each extra thing for your mecha requires another wiki article. Fulkners making a mecha with amazing powers requires an article for the fulkners, the mecha, and the abilities/gear.
It may be more fun for this to be a one off mech that can’t do a whole lot. That way you’d only need one article for the mecha, and then you can add in articles for all the cool abilities later on when you have time to work on them. You can also always introduce your fulkners group later on.
Just use a pre-existing mecha in the setting?
Frost is right that there are options. Meet us on discord since you joined it recently to get specifics and talk more in-depth.
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