Firebrand
Inactive Member
I was just curious and bored, and I was looking at all the starship speeds and the distances and size of the map.
And it doesn't add up at all. Between the ludicrously high FTL speeds and STL speeds, the map should be far larger than what it is, because otherwise everything is within hours or minutes of each other. Going at the fastest speed of 0.75 LY/m and starting at Yamatai, it takes an hour and a half to go 120 Light Years.
And then you have the STL speeds, which are all kinds of crazy: A star system is a huge place, and with these STL speeds its effectively trivial to even go interstellar distances the long way.
Okay, Okay, I know what you're thinking. What's so bad about all of this? Well, in m opinion, I think that there being longish travel times, maybe a week or at least a day, between various destinations is good for RP. It gives time for things to happen and for PCs to decompress. It means there can be like tension and stuff, and it makes the world feel more broad and expansive. As it is with the FTL speeds we have, the setting feels small and crampled and ready to explode.
I think I have a rework for the FTL speeds and distances: We leave the distances the same, but we take a hammer to the FTL speeds and go in reverse. Rather than started with how fast we want things to be, we go with how long we want travel to take and go from there. Maybe we say we want it to take 1 week to go ten lightyears, and then go back. Or so on and so forth.
Just as a note, before people get up in arms about my impetuousness, this is just my suggestions and stuff.
And it doesn't add up at all. Between the ludicrously high FTL speeds and STL speeds, the map should be far larger than what it is, because otherwise everything is within hours or minutes of each other. Going at the fastest speed of 0.75 LY/m and starting at Yamatai, it takes an hour and a half to go 120 Light Years.
And then you have the STL speeds, which are all kinds of crazy: A star system is a huge place, and with these STL speeds its effectively trivial to even go interstellar distances the long way.
Okay, Okay, I know what you're thinking. What's so bad about all of this? Well, in m opinion, I think that there being longish travel times, maybe a week or at least a day, between various destinations is good for RP. It gives time for things to happen and for PCs to decompress. It means there can be like tension and stuff, and it makes the world feel more broad and expansive. As it is with the FTL speeds we have, the setting feels small and crampled and ready to explode.
I think I have a rework for the FTL speeds and distances: We leave the distances the same, but we take a hammer to the FTL speeds and go in reverse. Rather than started with how fast we want things to be, we go with how long we want travel to take and go from there. Maybe we say we want it to take 1 week to go ten lightyears, and then go back. Or so on and so forth.
Just as a note, before people get up in arms about my impetuousness, this is just my suggestions and stuff.