Of course. My apologies.
First, see my No. 2. You need to decide how this race will be used in the setting. If it's going to be something for other players to use, you need to make a CCG. The
Neshaten CCG is a good example.
Second, for the other rules:
The golden rule, as listed in the beginning, is that race approval is a privilege, not a right. I didn't mean to imply that you thought different, only reinforce the notion that just because you put effort into this species does not guarantee its approval. Not every new player understands this.
Next, you need to consider "GM-only" or "PC-available" for your race. That determines a lot. If you want other people to be able to access and proliferate your species submission, you need to find a co-GM who is willing to help you run a plot. You'll also need to decide how widely you want to expand their territory. Right now, your submission reads as having just the station, so you're fine there.
You've cleared the hurdles for art, and you're actively working on expanding the race submission from where it was when it was rejected. That's good! Keep going!
The venom doesn't bother me too much, though your survival percentages assume a typical human response. I guarantee those percentages won't carry throughout SARP. I suggest modifying them to speak to "a typical human response" or something similar.
You haven't really offended any of the noted cliches yet. For now, you need to keep building the race. I'd surely like to know more about their culture, as right now I get the impression they mine and fight their lives away, and little else.