Soban
Convention Veteran
So I've actually been thinking of this suggestion for a while for other reasons than the recent problems. One of the problems I think we are facing is not being welcoming and fertile enough for GMs to run plots without interference from other people. This is a problem that has been slowly strangling the site for a long time, and far as I can tell it's mostly not a deliberate suffocation. A lot of it is based on very valid logic about how to handle things that are relatively close together. None the less, it is suffocating.
Here is an observation, you can fly over the entire Kikyo Sector (240 light years) in 4 days with instant communication from one side to the other. What I'd consider the central part of the sector that sees the most action is roughly a day across. Effectively, we are emulating the United States in a lot of our broad structure. In many ways, the United States is a single nation that is the same if not everywhere than across broad swaths of the nation. I feel this is somthing that hinders diversity in RP.
So how do we fix this? I think our setting shouldn't emulate modern America in structure. The structure should be closer to that of the Brittish Empire. With major chunks of it not out of reach, but distant and not going to effect you immediately. I think we need to create distance in the setting.
There are a few ways to do this, but I think Yamatai should be a multi-sector empire. A game master should be have the option to create a sector for their creation and then decide how that sector interacts with the larger universe. Also if a Game master starts something perhaps under anouther GM but decides that it's enough to be on its own, they can move it to a new sector. Alternitively, sectors that aren't being used can be remerged into the main Kiyko sector if appropriate.
We currently have a excellent legal set up for this with the governors and set up. Each sector has a governor controlled by it's sector manager. It should also have a Taisho who is in charge of the Star Army in that sector who is controlled by the same Sector Manager. They both have very wide authority to constitute their fleets to the situation in their specific sector. Crosscutting concerns are centralized in the core Yamatai sector, but are primarily done by Chujo who report to their local Taisho. Sectors are vaguely related with communications and travel taking weeks or possibly even months to go from one sector to another. Yamatai would be a multi-sector empire with Core Yamatai as it's seat. The Federal aspect should be a very light touch to let GMs do whatever they want.
This also gives us a good way to reintroduce factions. A new faction has a single sector. While it can choose to generally keep people out and be isolationist, it does need at least one location (typically a port or space station) that people from outside the sector can visit and experience what that sector is like. It is permissible to prevent people (even specific types of people and specific individuals) from entering anywhere else in the sector. It isn't permissible to prevent people from leaving the sector.
I do think there should be some limits to the top size of a faction. Your maximum number of simultaneous players is how many systems you can have. The maximum size of your millitary is limited by the number of systems you have. If you want to effectively create your own faction that is just you, you can get a sector and a system and do whatever you want.
Such as how we have setting elements and then perhaps faction/sector specific elements. Setting elements are things anyone can use across the whole setting. An example of this might be a FTL drive that anyone can use if they want or a enemy that can threaten everyone. While a faction specific element might be Zesuainum that only Yamatai can use.
There are probably some more details to be worked out. However, I think this makes for a good basic structure to the setting that will do a lot of stuff we need it to.
Overall, the structure looks something like this.
Setting Manager: Nothing changed here. It's Wes.
|
V
Faction Manager: Person who is in charge of a faction. Factions have one or more of their own sectors.
|
V
Sector Manager: Someone who wants their own slice of the pie and have their own sector to do stuff with.
|
V
Game master: Someone who runs games for other people to join in.
In many cases, these people might be the same person. Wes for example is all of them. Many people will be Faction/Sector/Game Master. Some people will prefer to just be game masters who are in someone else's sector. However, there might be a chance for some interference if they are in the same sector.
So in summary, my suggestion boils down to Game Masters can get sectors to play with that are to a large degree causally disconnected from the rest of the setting.
I think this can fuel the growth of factions and roleplay plots.
Here is an observation, you can fly over the entire Kikyo Sector (240 light years) in 4 days with instant communication from one side to the other. What I'd consider the central part of the sector that sees the most action is roughly a day across. Effectively, we are emulating the United States in a lot of our broad structure. In many ways, the United States is a single nation that is the same if not everywhere than across broad swaths of the nation. I feel this is somthing that hinders diversity in RP.
So how do we fix this? I think our setting shouldn't emulate modern America in structure. The structure should be closer to that of the Brittish Empire. With major chunks of it not out of reach, but distant and not going to effect you immediately. I think we need to create distance in the setting.
There are a few ways to do this, but I think Yamatai should be a multi-sector empire. A game master should be have the option to create a sector for their creation and then decide how that sector interacts with the larger universe. Also if a Game master starts something perhaps under anouther GM but decides that it's enough to be on its own, they can move it to a new sector. Alternitively, sectors that aren't being used can be remerged into the main Kiyko sector if appropriate.
We currently have a excellent legal set up for this with the governors and set up. Each sector has a governor controlled by it's sector manager. It should also have a Taisho who is in charge of the Star Army in that sector who is controlled by the same Sector Manager. They both have very wide authority to constitute their fleets to the situation in their specific sector. Crosscutting concerns are centralized in the core Yamatai sector, but are primarily done by Chujo who report to their local Taisho. Sectors are vaguely related with communications and travel taking weeks or possibly even months to go from one sector to another. Yamatai would be a multi-sector empire with Core Yamatai as it's seat. The Federal aspect should be a very light touch to let GMs do whatever they want.
This also gives us a good way to reintroduce factions. A new faction has a single sector. While it can choose to generally keep people out and be isolationist, it does need at least one location (typically a port or space station) that people from outside the sector can visit and experience what that sector is like. It is permissible to prevent people (even specific types of people and specific individuals) from entering anywhere else in the sector. It isn't permissible to prevent people from leaving the sector.
I do think there should be some limits to the top size of a faction. Your maximum number of simultaneous players is how many systems you can have. The maximum size of your millitary is limited by the number of systems you have. If you want to effectively create your own faction that is just you, you can get a sector and a system and do whatever you want.
Such as how we have setting elements and then perhaps faction/sector specific elements. Setting elements are things anyone can use across the whole setting. An example of this might be a FTL drive that anyone can use if they want or a enemy that can threaten everyone. While a faction specific element might be Zesuainum that only Yamatai can use.
There are probably some more details to be worked out. However, I think this makes for a good basic structure to the setting that will do a lot of stuff we need it to.
Overall, the structure looks something like this.
Setting Manager: Nothing changed here. It's Wes.
|
V
Faction Manager: Person who is in charge of a faction. Factions have one or more of their own sectors.
|
V
Sector Manager: Someone who wants their own slice of the pie and have their own sector to do stuff with.
|
V
Game master: Someone who runs games for other people to join in.
In many cases, these people might be the same person. Wes for example is all of them. Many people will be Faction/Sector/Game Master. Some people will prefer to just be game masters who are in someone else's sector. However, there might be a chance for some interference if they are in the same sector.
So in summary, my suggestion boils down to Game Masters can get sectors to play with that are to a large degree causally disconnected from the rest of the setting.
I think this can fuel the growth of factions and roleplay plots.
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