Toshiro
Well-Known Member
I've got two SAoY WIPs that I would like input on. A sort of "I can feasibly do this effectively, but would the setting benefit?" thing that I would like input on various aspects of before actually submitting. These are intended not to add actual specs, but versatility. However, they might alter some aspects of combat. The Speed modulation capabilities specifically could make a vessel less reliant on top speed and more reliant on shifting its speeds within a certain range to be harder to hit. I would like peoples' input on this especially, as well as the ranges and degrees of modulation listed as well as other things. I'm not married to these figures, and feel that this is important enough to invite discussion and adjust as needed for the setting.
Here are summaries of the technologies. Please note that these linked pages may change/be adjusted, and the Integrated CFS Upgrade may or may not instead be integrated into the existing Integrated CFS Array Page later.
Multi-Stage Aether Drive
An STL option with various additional modes for STL use, centered on having parts with multiple roles, as well as forcefield and magnetic field geometry for various forms of operation. It can emulate a propeller with a shaped forcefield, various forms of jet (gradually transitioning between each type with shaped forcefields), a magnetohydrodynamic drive for water (using the existing magnetic systems intended for Turbo Aether Plasma containment), and standard Turbo Aether Plasma. Adds VTOL potential and thrust vectoring using the same forcefields and magnetism tech at the exhaust. It is inspired by the assorted environments Plumeria-class vessels have found themselves in in the past. It also has an STL Speed Modulation makes firing solutions in combat harder for an enemy, especially at range. With this, being a slower ship would not necessarily be as large a disadvantage.
Integrated CFS Update
This is an upgrade to Andrew's Integrated CFS Array that uses its properties to add new functionality. This includes the ability to change the CFS' shape for various purposes as well as improved aerodynamics/hydrodynamics planet-side and other functions. It also grants the ability to warp space in front of some lower-yield weapons and redirect their path (an attempt to make the placement of turrets everywhere more able to be balanced with aesthetic) as well as retain the old energy direction ability of the CFS plus some reasonable limitations and explanations for its disuse. It also has FTL Speed Modulation as well as STL Speed Modulation which is even more robust than the Multi-Stage Aether Drive, and a Course Modulation ability as well. The FTL Speed Modulation and Course Modulation abilities essentially make it very hard to intercept a vessel in FTL, even if it's slower than its pursuers.
Here are summaries of the technologies. Please note that these linked pages may change/be adjusted, and the Integrated CFS Upgrade may or may not instead be integrated into the existing Integrated CFS Array Page later.
Multi-Stage Aether Drive
An STL option with various additional modes for STL use, centered on having parts with multiple roles, as well as forcefield and magnetic field geometry for various forms of operation. It can emulate a propeller with a shaped forcefield, various forms of jet (gradually transitioning between each type with shaped forcefields), a magnetohydrodynamic drive for water (using the existing magnetic systems intended for Turbo Aether Plasma containment), and standard Turbo Aether Plasma. Adds VTOL potential and thrust vectoring using the same forcefields and magnetism tech at the exhaust. It is inspired by the assorted environments Plumeria-class vessels have found themselves in in the past. It also has an STL Speed Modulation makes firing solutions in combat harder for an enemy, especially at range. With this, being a slower ship would not necessarily be as large a disadvantage.
Integrated CFS Update
This is an upgrade to Andrew's Integrated CFS Array that uses its properties to add new functionality. This includes the ability to change the CFS' shape for various purposes as well as improved aerodynamics/hydrodynamics planet-side and other functions. It also grants the ability to warp space in front of some lower-yield weapons and redirect their path (an attempt to make the placement of turrets everywhere more able to be balanced with aesthetic) as well as retain the old energy direction ability of the CFS plus some reasonable limitations and explanations for its disuse. It also has FTL Speed Modulation as well as STL Speed Modulation which is even more robust than the Multi-Stage Aether Drive, and a Course Modulation ability as well. The FTL Speed Modulation and Course Modulation abilities essentially make it very hard to intercept a vessel in FTL, even if it's slower than its pursuers.
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