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Doshii Jun said:
hmm... Soresu and Fred, I think I see what you saying in how its like a compact Plumeria.... but I am kind of confused. What exactly do you guys think about ship other guns shouldn't perform as well?Fred said:I'm afraid not, though now that you mention this it's clearly an issue worth addressing. The Plumeria is built around the main cannon so anything that's significantly smaller probably shouldn't be able to perform as well.
I meant she was ready for review. Sorry this wasn't clear.Fred said:Sorry, but I believe this assessment is premature.
Wes did one piece of art with the new turrets, which was generous of him. He didn't have to do them at all. However, I linked to the gallery I created to act as a placeholder to all the other art.1. The artwork shown in the wiki article appears inconsistent. There is only one picture of the ship's five light turrets - the others are a precedent configuration.
Also, where have a bunch of those differing point-of-view pictures gone?
I was unaware a deckplan was in the works that way. I can attempt better word descriptions; this is my submission, so I have to do the best I can.2. A deckplan could've been done had Wes produced, like asked, a wireframe top and side view of the ship. Then, the interior could've been mapped out to raise the quality of this submission (ex.: the Yui 7).
Removed.3. There is no way in hell KFY would ever outfit the Chiaki with a regenerative shield system. Firstly, it's outdated tech - modern KFY shield system already stop tunneling properties now. Secondly, that small ship has insufficient room to mount the redundant shield generators needed for that, and probably hasn't the power plant for it.
Since the aetheric cannon's not really illustrated anyway, I'm not sure I can provide that. However, I can use Photoshop to zoom on an MDG (which I can put on both the gun's article and the ship's).4. Why illustrate only one weapon type and not all three? I would've liked to see close up views of the railgun assemblies and the aetheric cannon.
I went by the measurements I eyeballed, but I removed mention of the Raccoon.5. I'm really dubious about a T7 Raccoon fitting in that small hangar under the ship. Had we had access to decent deckplans of the location, that might've been easier to determine.
I liked the package off the gunboat. The Plumeria uses a lot of that stuff anyway, and the Plumeria uses the link from the Yuuko. I figured I'd just quote the Yuuko.6. Why is the Chiaki's electronic warfare gear based off the Yuuko instead of the EW gear mounted on the Plumerias? I'm not saying it should mount as much... but in my mind it makes a lot more sense to cooble up a limited package from the Plumeria rather than copy the stuff on the older gunboat.
Simple reason: To gimp the vessel and reinforce the idea that it's really supposed to operate in packs, not alone (even if, as a plotship, it would operate alone).7. I fail to see why you've limited the anti-FTL range this much.
Again, only trying to gimp the vessel some. A second has been added.8. Having a graviton projector on the front of the ship only seems limiting. If I had only access to one, I'd place it rear to allow towing. If I had preferably two, then I'd set one front and back.
I've removed the armory and used lockers instead.9. Armories are ubiquitous components on KFY vessels - especially one as small as the Chiaki. I'd suggest weapon lockers instead with added ordonnance held in cargo spaces.
I added four extra to the crew for engineering reasons. The bridge is indeed supposed to have only one or two people, but I figured having more technicians might be good on a ship as prone to seeing combat as this vessel.10. You've gone for a slightly larger crew than I expected - I was under the impression you were topping at 6. Seeing the Chiaki is so small and that its armament is mostly all fore-facing, I don't think you need 2 people to run it (your pilot ought to be your gunner too, just like a fighter pilot). Furthermore, I don't think cramming it full of people really affects a ship actual combat performance (though there probably are other related annoyances).
I don't remember that discussion, but your memory's better than mine. I didn't realize we can make a new bridge. As I said above, I'll somehow fold engineering onto either the current bridge or another one.11. The Himiko style bridge hardly seems suitable for what we previously discussed (we could've made a new one). Hadn't we discussed how the Chiaki's command center would combine bridge/engineering functions too to account for limited space and to keep any PC playerbase closer together? Weren't your CFS generators and power systems in the bulky parts of the wings?
OK.12. I'm very dubious about the escape pod location and the number of cabins. We probably could've sorted this out by actually completing a deckplan picture before that.
I thought I eluded to it. I'll fix that in the future.13. What happened to hemosynthetic plumbing? You don't want your yamataium armor to regenerate, to have cooling systems and such?
Crud, I meant to point out that it had limited rounds and forgot. I've now done that. Sorry. Thank you for pointing that out.I was thinking idea for like maybe limited rounds or dynamic sensor flaw that the guns of the Plumeria have? (its a very tiny flaw Wes that make the ship balanced)
Weapons lockers, each 1 meter wide by 1.5 meters tall, are found on both decks.
Wes said:The wireframe isn't particularly conducive to interior diagrams.
See here: https://wiki.stararmy.com/lib/exe/fetch. ... eframe.png