Regarding your ammunition article, you name different tiers, but give them all "Heavy Anti-Armor" while some should qualify as "Light Anti-Mecha".
In the weapon's article itself, you mention damage as being "Tiers #". The purpose of implementing the latest version of the Star Army Damage Rating guideline was so that you'd be able to use an in-universe nomenclature in order to make the articles as 'in-character' sounding as possible. I suggest avoiding terms like "Tier 6" in favor of "Heavy Anti-Armor".
Finally, this is more to the attention of the mods. The example listing on the DRv3 page shows the 50mm Gauss Cannon as being a rival design to this sniper weapon that fires off 20mm rounds. The flavor text talks about "through and through penetration of a heavy armor" in one, the other mentions "penetration through multiple vehicles". This said, the 50 Gauss Cannon was inspired from a shorter shoulder-mounted weapon on both Mindy and Kylie that narratively had an medium-to-heavy anti-armor weapon.
The performance of previous weapons and examples aren't set in stone, so, ruling on this may help establish consistency on certain higher-end power armor weapons. However, pay mind of how this will relate to mecha-mounted weapons (a mecha's beam cannons meant tyo destroy other mecha, a starfighter's missiles meant to take down other starfighters).
I changed mass production to begin in YE 40 after completing a trial run in YE 39, so that certain characters will get a chance to use the weapon as soon as possible.I don't think it would enter mass production right away. It would be up to you when it entered production, but right now it would likely be entering trial service or some such.
Looking through the article, unless I've missed something, it seems to indicate that the gun just fires projectile ammunition?
If you look a the image, you'll notice that there are actually two different muzzle exit points on the front of the gun. When I originally was brainstorming the weapon-concept, the top barrel/muzzle was originally intended to be a lighter energy-based weapon fed by a battery stored in the weapons stock -- something that would last longer and be okay in close quarters -- while the under-barrel exit was supposed to use different kinds of special projectile ammunition, fed by the magazine, and be used for sniping targets at long distance.
If you want to keep it with just the projectile ammunition I suppose that's fine, I guess, though it sorta contradicts the weapons appearance with the two barrels/muzzle exit points.
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