https://wiki.stararmy.com/doku.php?id=stararmy:weapons:ke-z1_series_anti-starship_torpedoes
A smaller, more PC friendly torpedo (speed heavily nerfed).
A smaller, more PC friendly torpedo (speed heavily nerfed).
Last edited:
Right.I also noted the torpedo uses only a CDD instead of a CFS. I think that's a good idea. CFS ought to be seen more on less expendable, state-of-the-art equipment to denote higher quality.
Wes said:On the size, I found out that the US Navy's main torpedo is only 8 feet long these days, so I figured I'd give the Z1 similar dimensions.
Well...there's always the option of less powerful warhead modules for this.The Z1 is still very powerful. What if you actually want to have a less powerful torpedo type around? wouldn't you need to make it even smaller?
But those two are the same size...the AS-7 is just faster.(think of the contrast between the AS-5 and the AS-7 as an example of what I mean)
Torpedo launchers in the SARP generally provide some starting propulsion and they're usually much bigger for that reason.~ Some KFY ships have missile launchers. What distinguishes a missile launcher from a torpedo launcher?
But those two are the same size...the AS-7 is just faster.
Well...there's always the option of less powerful warhead modules for this.
Torpedo launchers in the SARP generally provide some starting propulsion and they're usually much bigger for that reason.
Post-FTL speeds, they cannot decelerate or change direction. The forces would crush the torpedo and it's cost in engineering and construction would sky-rocket to survive these forces.Maneuverability
Space-use torpedos are useless in atmospheres, if not utterly suicidal: Their targetting systems have a wide aperture (lockon prior to launch) and they aren't designed to turn around - just strike their target and detonate over some huge distance at speeds that would evaporate them with the heat generated by friction (literally).Atmospheric use?
Fred said:Personally, I'd recommend approval.
I would like for Wes to make the default FTL speed of this one 8c and the high-maneuverability type 12c, but that's merely a nitpick on my part because I believe it'd make it a more meaningfully solid submission. Trust me, Wes; coherent and meaningful is good - actually heeding this is going to make me want to use it instead of make my own, probably.
Perhaps the Shield damage of 5 could be explained. Normal weapons deal 5 damage and the shield-damaging weapon deals 5 shield damage. If that's the case, why have a shield-damaging torpedo at all? My recommendation? Have it do double damage against shields but damage only shields. While it's powerful, I'd also make it so that only one shield-debilitating effect can be active at one time (so, additional shield-damaging torpedoes wouldn't work until something like 10 seconds have gone by). It essentially would make it a viable replacement to the AS-7 SDM warhead, would be a terrific weapon to use to weaken a ship's protection and yet not be as horrendously debilitating as the SDM warheads are.