New that I'm on break for Thanksgiving I've had some time to think about this and here's what I'm thinking:
1. The Rikugun should have specific UNIT TYPES, a UNIT TYPE is something like infantry, ranger, artillery, mecha etc, much like there are types of units in the real Army such as MPs, quartermaster, transportation, aviation, command units. What I want to see is a defined unit type that basically says what that unit's function is and what key personnel and equipment it needs to do that function (e.g. an armor unit needs 20 tanks, 20 trucks, 20 drivers, 20 gunners, 1 supply specialist, 5 cooks, 2 clerks, et cetera). SOFT is an example of a miniature unit type page.
The reason why this is important is because we're ending up with a lot of what seem to be "loose" MOSes that don't seem to have a defined place to operate. Or we end up with MOSes in places that have no business being there, like when I let mecha pilots and band musicians on the Resurgence crew and then have been confused as a GM what to use them for and every mission they ended up either isolated from the main away team or lumped in as de-facto infantry grunts. The Uchuugun needs unit types too but one thing at a time.
Even if a unit type page doesn't exist yet, the occupation page should still say what unit type it's intended for.
2. It's okay for there to MOS pages for the RIkugun and the Uchuugun (fleet) version of MOS if they do different things, and infantry is one of those (whereas cook is not). Some MOSes like emergency services are almost entirely planet-based.
3. I want to keep the old patches, I don't like replacing the patches that had art with ones that didn't have art.
4. I regret removal of Geiretsu infantry and I don't see why it was necessary to remove.
5. Never put "There are no prerequisites for this occupation" because there are always prerequisites in terms of physical and mental fitness, the enlistment contract, graduating basic training, and so on...