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Discussion in 'Setting Discussion' started by Wes, Aug 12, 2005.
What about an addition of a cold weather uniform?
Sure, that sounds great. I know if I was a Nepleslian, what I would want is a cool leather bomber jacket.
I feel like the cold weather uniform would be a bright pink jacket,
All the neps would make fun of the cold Nep, and tell him to man up.
So we're starting with leather bomber jacket, eh? Okay okay okay.
While this may be true, there are probably more effective methods. Like the shroud cloaks. Or better, teach your soldiers how to camouflage themselves naturally. Add camo paint tins of various colors to their kits ((Would look a lot like a compact actually)) as well as know where you are going to be.
Really the only locations I can think of where a standard dark grey or black combat uniform wouldn't be viable in period would be a tundra like enviorment. Otherwise you can just camouflage yourself using the surroundings.
Still, I'm sure there is technology to make standard, current day camo patterns obsolete. I'm working on a tech article on a gdoc right now for a BDU that has photo-reactive fabric that when the wearer goes still or isn't moving very quickly, the clothing itself adapts itself to their surroundings. Imperfectly, but like... Good enough for a chameleon, good enough for me AIR?
While they can move around at a faster rate, given the colors of the clothing changed and they don't have a field, it won't be as effective. So it will have similar hues, but it may not break up the outline?
I suppose you could have a little computer on something similar to put in default camo patters, but I don't exactly see why. The photo reactive fabric should be enough.
Though I think the point is that you don't exactly have to make it work. If all you want is for it to look good, while appearing it will work that is fine. I never said you shouldn't make it work. Making one that works takes much longer to do than to make one that just looks good.
Steps to make it work.
Get pattern you like
See if it works.
Not worrying about it working.
Previous list without seeing if it works, and having to restart against cause it doesn't.
As a note though, I don't even know if this comment actually carries on with my argument at all, or if I'm totally off what I originally said. My comment was apparently edited without a reason given, and your quote just says "Snip" so that's really confusing.
This is basically what the Mamba does, without being a BDU.
I can't help but point out it took no time to make the one I did and easily verify it worked. I didn't need to go through vigorous steps or anything like that, I just made it with a basic guide in about 5 minutes. You don't need to restart, either, as you can easily adjust the camo and still make it look good.
The reason I snipped it is because it focused on the design elements of making a camo which isn't necessarily hard nor something that hasn't been done. It made perfect sense to just snip it in the instance, as it was mostly informative information rather than related to the discussion or... intended argument? Which even with the Mamba and this cloth BDU thing you've started apparently, it does not defunct the point of a suit or outfit having camo. If it is entirely made of cloth, then sustained damage removes the effectiveness very quickly (deflections would remove cloth overlays) compared to just a very basic paintjob.
This is why with the Mamba the suit would be painted/applied with camo patterns, but rely on its stealth technology to let it slip away. Worst case, when the tech fails, it has camo. Teaching soldiers to camo themselves is great and good, but in combat you might not have the time to smear that paint on or rub mud on yourself. That's why camo on a uniform is a basic thing that honestly won't fade out until stealth technology becomes so cheap and abundant that you would literally never need it over just buying some pocket-stealth generator.
Again: this is why I think finding camo patterns for armor pieces and the like is good. Because yes, you can have some expensive fabric overlay or whatever... but the basic usage of camo has gone unchanged for a lot of history (both in natural and clothing) because it is one of the most effective and considerably simple defense mechanisms. Paint in SARP would be leagues cheaper and most stations would likely have the tools to quickly apply a paintjob to PA... so to me this is one of those things where arguing that camo isn't worth it is a bit silly.
We could do something that blends in with space, then?
I have something planned out for the women's winter uniform, too:
I noticed something today: The illustrations of the YE 39 Crewman uniform show the marines wearing a dark gray or black belt with a rectangular gold belt buckle, like the Star Army of Yamatai uses (are they wearing surplus SAoY gear?). However the standard marine belt is supposed to be a brown belt with a silver buckle.
Also there's a YE 37 Crewman uniform, can it be worn in combination with the YE 39 crewman jacket under it?
@Legix or I can shop that belt to be the right colors, but only he can answer the second question.
The 1st part Ame is right about. I'd not really thought too much on the belt, but we can get it color-fixed easily enough.
As for the second part: Yes and no. Firstly: the ACVU uses a jacket under its utility/armored vest, which CAN be replaced. But it would end up causing it to stylistically look different and require us to make an article for the type of lightweight Ballistic Vest-inspired thing, especially considering it would then be a piece of equipment instead of just part of ONE single uniform.
So yeah. You could swap the jacket underneath the vest out, but we'd need to make an article for the vest from the 37 variant into an equipment piece. But technically yes.
Theoretically, we could also pair the gloves with the vest as a "set", which would further help the temperature-adjustment be effective (as it would create more of a sealed environment to tamper with) while also providing further options. But this is the inherent problem with Foxtrot's stuff he made before leaving: a lot of it was condensed into articles that take some digging to find, with some of it never made into articles (such as the state that some of Nepleslia's vehicles were in, being near impossible to find on the wiki).
What clothing does Nepleslia provide to people it captures?
Is there a maternity uniform for Nepleslia?
Did that cold weather uniform ever get made?
This is what I made up first time I saw the PoW question:
The cold weather uniform concept got shot down by you but the FM and Co. likes it so don't know what direction you want us to go.
Maternity wear doesn't matter in Nepleslia if you can't be in the military after the first semester, I'm thinking. No, JK I don't really want to handle that question since there are two branches of the military that have different uniforms for Admirals, Officers, and Enlisted. I tried to convince @Gunhand4171 to just tell pregnant women not to be in the military, but he is a kind soul and said they would be given the option to be on light duty around a base or on a starship.
The pull over blouses are pretty loose. Purhaps they’d be authorized to wear something like yoga pants instead of the uniform pants?
In the US Airforce, they've recently released a new set of maternity pants that have a high waist and a large stretchy belly section. This would work well with an existing shirt.