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Wouldn't it just make more sense to put tank personnel in coveralls? Back when Nepleslia was part of the Uesureyan Star Empire (pre-Yamatai), tank operators wore a coverall/jumpsuit with a traditional flak vest. An example of this uniform is the male in this artwork:
The sketches look more like a dress uniform with a "suit jacket" with lots of buttons and a fancy collar and lapels, it doesn't look like something designed for combat in the sweaty, sooty interior of a tank.
Foxtrot has been contacted about potential work. The main goal of this project is, as I've stated, to initially provide concept art and then seek out commissions and officiate it. None of the artists on SARP have been overlooked. The only one I've not contacted at this point is likely Gunny, and that's because Gunny IS busy and I've also personally set-up a trade for other things. Throwing commissions out also isn't cheap. This is the reason we're looking initially for cheap/free concepts (as the last concept was astounding, I feel like it works), so we can make sure we have strong references for the artists we KNOW can deliver amazing artwork.As far as the filthy cat snugglers, I feel like I should point out that, in the beginning the Grand Star Army and Nepleslia didn't have dissimilar tech levels. If my recollection serves me, in fact, though they grew apart technologically due to different war philosophies and capabilities, the old GSA armor heavily resembled the bulletproof vests and armor of the Nepleslians originally as well - that particular armor was actually almost identical to it (Ithink?) which is probably why Wes mentions it.
Again, I could be wrong - this was many, many years ago, and I'm just echoing what you've already said in that regard, anyway. When I had that artwork commissioned, part of it was that Kim and I wanted to throwback to "those old days" that weren't well documented or arted, since it factored into the history of some NPCs.
It's also fun to commission artwork. Har. ;3
I would actually recommend asking @Gunsight1 to do some uniform commissions for us; he does fairly detailed uniforms, and is good at brainstorming them. I've already commissioned him to come up with the Nepleslian Police's uniforms (they're based off the standard Marine uniforms). He's reasonably priced, and would stick with us until it's finished, as long as he isn't too busy. When we get done on it I'll toss a sketch on up here and we can use it as a test bed for the others you want arted/changed, see how well we can forum it up.
Whatchu say, Gunny?
And if not gunny, I do know that Foxtrot is still willing to do artwork, and he used to be Nepleslia's go-to artist, though as he left with the Kampfer bloc of players I don't know how comfortable he would be returning to the forum to talk over the uniforms - but if we had specific requests, he would work quickly and privately.
Gunhand and I talked about this design in particular and want to move in a diff direction than it. If Wes says sticking to the standard uniform is the end all be all, then we'll work from there but right now this isn't where we're going.Primarily, I think we could make a slightly modified version of the standard uniform is best.
Well, my main thing with posting it was my thoughts. If we're looking for an entirely different thingo, tho, then I'm interested. I mean, ideally we can at least keep the good ol' Nepper hat. Seeing references and ideas you two are considering would be heckin' p cool, too. It's quite likely the uniform would end up in my plot (unless Inquiry gets to a snow-world first) first, so seeing and getting hyped for it is p awesome.Gunhand and I talked about this design in particular and want to move in a diff direction than it. If Wes says sticking to the standard uniform is the end all be all, then we'll work from there but right now this isn't where we're going.
but why make a Camo purely for looks if we can make it also effective? Also, camo definitely has uses even in SARP. @Wes can correct me if I'm wrong, but I believe most PA pilots can only see through one type of vision at a time? There's more situations than one would think where a simple camo design could actually provide RP tools and logical escape tools.snip