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$15 Character Artworks from Zairyo

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Do you remember Zairyo, the artist that did tons of early SARP art for us? Well I contacted him today and he's offering us some really sweet prices.

Here's what he sent me:

OK, so as you may have seen, I've been doing full color "sketches" for the past year or so. These are cheaper than the digitally inked counterparts as they are less demanding. (I'm basically jumping over a whole step with this method and the finished piece is quite similar)

Here's a better way to explain it:

First the rough sketch as always: http://i5.minus.com/i39nEfXocNCIO.jpg (rest of the samples are from a different commission, I'm using this one 'cause it's the only one I kept online. Mostly 'cause I like it even though it didn't get a pass)

Second the sketch itself: http://i1.minus.com/iUg4e5XedMyAa.jpg This is ready for color.

Third is base color and basic shading: http://i3.minus.com/ibuJK0KLB91nNF.jpg

And the final piece: http://i3.minus.com/ibwkvtR9o5aOC2.jpg

These are $15 - $20 each based on complexity, don't see Star Army characters being over $15 since I've drawn them before. While that piece has a background, it's just something generic I threw there so there's no extra cost for that kind of background.

If you want one of these, let me know. Here's the info I need:

Code:
Character Name:
Character wiki page URL:
Character wiki page up-to-date? (Y/N):
Uniform/Clothing Reference URL:
Notes: (Pose, expression, props, etc)

Who is paying, you or Star Army?

If Star Army is paying, answer the following too:

Have you donated to Star Army? (Y/N):
Does your character have existing art? (Y/N):
How long has this character been actively played?: (X Years/X Months)
Plot Character Is In:
Plot's Most Recent Plot Audit Grade:

IMPORTANT: Please read the following notes from the artist:

I don't know Star Army like the back of my hand, I'm very familiar with it yes but I don't know enough to the point of grasping which rank is which, what uniform goes with what or any of that. If the character has previous art (especially if the previous art isn't mine) I take that art as the main reference. When I post the rough sketch I expect all the corrections to be posted with links when necessary (like Wes did here https://stararmy.com/roleplay-forum/...artworks-from-zairyo.16638/page-4#post-243463 ) if after I post the rough I get approval instead of corrections, I move on to the other phase. Getting corrections after approval means I would have to start over. That delays me a lot, so please keep that in mind, I wish I was good enough to do it like a machine but I'm not, I do my best on every request and doing it twice is problematic 'cause it doesn't look the same even when traced.

Illustrating and designing are not the same thing. I'm charging $15 for illustrations, meaning a design or clear concept should exist. This character is the one exception to the rule (just 'cause I want to keep moving) Any future request to design will have to either pay for the design or change it to something that exists.

Power Armor is extra. It MIGHT not be too bad to draw, but it is a pain to paint and in either case not $15. Too complex for that amount. Besides you're better off hiring someone that draws mech stuff if you really want that one to look as good as it should.

 
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I like them all, and I am okay with paying extra to get the multiple variations. Looking for RIKUPAT camo on the top ones and two tone on the bottom 2.
 
The first and third (Without the cloak/pancho) are good. The third with the beret slayed me.
 
Sorry for so many delays, I'm at my mother's helping her with some things and end up so exhausted I can't draw.
Haven't been sleeping all too well either thanks to many different factors, the drawing is going nicely but only the face is inked.
Monday - Tuesday is going to be kind of problematic here for me, I might be without internet those days but we'll see.

In any case, it will get done but not yet, I'm really sorry.
 
Even when there's no art with your update posts, I appreciate that you're maintaining good communication.
 
Character Name: Jun Nan
Character wiki page URL: https://wiki.stararmy.com/doku.php?id=characters:yamatai:jun_nan
Character wiki page up-to-date? (Y/N): Y
Uniform/Clothing Reference URL:
Notes: (Pose, expression, props, etc) I want to do a picture from the waist up with Nan holding out the peace sign and has a very Teen Beat esque expression. No jacket, just his blue jeans and black T-shirt

Who is paying, you or Star Army? I will pay.
 
Lines look good!
 
Looks like he's having a ball. Oops, just realized he's Yamataian. The awesome mustache made me think Nepleslian.
 
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Character Name: Samael Demos
Character wiki page URL: https://wiki.stararmy.com/doku.php?id=characters:yamatai:samael_demos
Character wiki page up-to-date? (Y/N): Y
Uniform/Clothing Reference URL: If Asteria has a uniform by the time you get to me I'll probably request that. If not I think I'd like him in this: https://wiki.stararmy.com/doku.php?id=stararmy:equipment:aerospace_flight_suit
Notes: (Pose, expression, props, etc)

Prop: Helmet in hand like the pose below
Pose: https://s-media-cache-ak0.pinimg.com/originals/7f/02/39/7f02398655d7fcc05d989ed83320502d.jpg
Expression: https://s-media-cache-ak0.pinimg.com/236x/4e/3b/fd/4e3bfd64cb276d35226e7f7bdba63a78.jpg
 
You may be asking "what's taking so long?"
Well, as I said in my latest post, I made this harder for myself. It obviously wasn't my intention and I thought I had "mapped" out how to get this done without as much work as if it was 4 characters, yet it ended up just like that anyways. I'm going to explain it just in case anyone reading does illustrations too.

Lineart:

I do it in so many layers you wouldn't believe, have you seen the "spent X hours drawing only to find out I was inking on the sketch layer" memes? Well, almost everyone if not everyone has gone through this, my solution to this is, when I have doubts I create a new layer. Would be best if I named them as I create them but that interrupts the flow, and once or twice is not enough but do it often enough and the technical aspect of digital art starts bullying the artistic one.

Colors:

This one takes time as I don't do it with fillers and all that, I do it by hand but the layering is simple. Each color has its own layer. This helps masking and shading, plus it's important if I mess up a color, I can just replace that color without altering the whole thing. (this only works pre highlight though)

Shading:

I create a mask from all the color and lineart layers. Then I put a global shade and use different layers to add light. I also create accent layers when required to darken some areas.

Highlights:

Another mask is required for this, but it's a matter of copying the previous one and working from there. Just like the lineart, there are a lot of layers covering the highlights.

So yea, now imagine having to rework it one by one 'cause it didn't end up looking how you thought it would. That's where I'm at, the shading is done and the colors have been done for days, just that I realized that if I want to finish before judgement day, I need to put the base colors image as a guide for what needs the most attention and how the next set of masks should go.

So I apologize to those waiting their turn, this is my bad and worst of all, I still have no clue how to make it faster. I guess I need to plan better somehow or be more skilled.

Rough2 base colors.jpg
 
Color changes:
  1. Please color the poncho on the top right one in the RIKUPAT pattern
  2. Please replace the RIKUPAT on the top two images with a bigger version - the color blobs are so small they are blending together. I'm looking for the camo pattern to be about this size:
fetch.php

Also how much more money do you want for making these extra versions? I'm not sure how much to send.
 
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