I think we've done a lot as the attackers, so maybe it would make a nice change of pace to play as defenders initially?1) Do you want to start as the attacker or the defender, keeping in mind that planetary assault requires an orbital drop?
I'm more experienced with this style, so I'd prefer to stick to it.2) How much involvement do you, as the players, want in the process? So far I've been reacting to your posts. Do we continue the style or would you prefer a more scripted line where you, the players, have an OOC say in it?
I don't, but then again I just don't mind it at all.Is there anyone whose character doesnt have a chibi artwork?
Given the low posting and I think we've had some more drop outs, I am combining the Minutemen and Cavaliers back into the Cavaliers. Your role will be pretty straightforward - ground infantry work. Nothing fancy, nothing special. Attack, defend, counter-attack, support nearby units, etc. I'm thinking a series of short(ish) missions to simulate a campaign.
So here's a few questions:
1) Do you want to start as the attacker or the defender, keeping in mind that planetary assault requires an orbital drop?
2) How much involvement do you, as the players, want in the process? So far I've been reacting to your posts. Do we continue the style or would you prefer a more scripted line where you, the players, have an OOC say in it?
3) Do you have any other ideas to add? At this point, i'm open to suggestions.
I'm fine with defending, as we haven't actually done that for awhile.1) Do you want to start as the attacker or the defender, keeping in mind that planetary assault requires an orbital drop?
I still prefer the way we've been doing it. The players take action, and then the GM does the results.2) How much involvement do you, as the players, want in the process? So far I've been reacting to your posts. Do we continue the style or would you prefer a more scripted line where you, the players, have an OOC say in it?
I think we might need a new mission thread to kick things off again. Having those threads get bogged down over the holidays certainly didn't help them : /3) Do you have any other ideas to add? At this point, i'm open to suggestions.
Defense seems fine as that is something I haven't done on here yet.1) Do you want to start as the attacker or the defender, keeping in mind that planetary assault requires an orbital drop?
I think the player action, mod does the results system is fine. It adds suspense and forces you to think about your actions. More action types would be preferable though, other than point and shoot, which can get rather repetitive.2) How much involvement do you, as the players, want in the process? So far I've been reacting to your posts. Do we continue the style or would you prefer a more scripted line where you, the players, have an OOC say in it?
More specific orders in missions. Perhaps tasks assigned to certain players so they have a vested interest in the task assigned to them. Mostly my point from question 2 where at current it seems to simply be point and shoot for the most part. Perhaps some interaction with NPCs with players doing some dialogue for them, provided we follow the motives of the character might be interesting.3) Do you have any other ideas to add? At this point, i'm open to suggestions.
Are you okay?Sorry, I was involved in a fairly major accident on monday and I'm still a bit shook up. Sorry guys, dealing with personal issues has to come before rp on here.
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