Re: [4th AASP] OOC Thread
Sigma's right, but still.
Be glad you didn't serve with the Reds, their tribalistic nature in unity made it so that conflicts like that usually ended with one side dead. In Red Nepleslia, it was always smart to back yourself with buddies. Any mackhole dumb to pull a punch on you, or a knife for that matter, was in for a severe beating, or death.
Since the Reds are people, just like us, and they lived in Nepleslia just like us, their values are also ingrained in our society. Their people, once our enemies, are now among us, living and unconsciously welding their ideals in with ours. As a result, even our military has carried in people of this caliber, and Greens, with their laid-back attitudes, tend to let it go.
A Green won't go stirring a fight, because he or she could be spending that time better by drinking, smoking, gambling, or fornicating.
A Red thirsts for a fight, believing that fighting, no matter what form. It's better than not proving dominance in the field and home.
But no matter who you are, a Nepleslian doesn't go running from a fight. Running from a fight makes you a coward who can't stand his environment, unless you've really got no chance of winning, or if you've really got something important that needs to be done. Now, picking a fight you're absolutely sure to win is also cowardly, since you're not proving your true strength, you're just slapping around someone smaller than you. Can't cut your teeth if it's not a challenge, and Nepleslia was built on that sense of challenge.
If anyone should go to the brig, it should be a coward.
Sigma's right, but still.
Be glad you didn't serve with the Reds, their tribalistic nature in unity made it so that conflicts like that usually ended with one side dead. In Red Nepleslia, it was always smart to back yourself with buddies. Any mackhole dumb to pull a punch on you, or a knife for that matter, was in for a severe beating, or death.
Since the Reds are people, just like us, and they lived in Nepleslia just like us, their values are also ingrained in our society. Their people, once our enemies, are now among us, living and unconsciously welding their ideals in with ours. As a result, even our military has carried in people of this caliber, and Greens, with their laid-back attitudes, tend to let it go.
A Green won't go stirring a fight, because he or she could be spending that time better by drinking, smoking, gambling, or fornicating.
A Red thirsts for a fight, believing that fighting, no matter what form. It's better than not proving dominance in the field and home.
But no matter who you are, a Nepleslian doesn't go running from a fight. Running from a fight makes you a coward who can't stand his environment, unless you've really got no chance of winning, or if you've really got something important that needs to be done. Now, picking a fight you're absolutely sure to win is also cowardly, since you're not proving your true strength, you're just slapping around someone smaller than you. Can't cut your teeth if it's not a challenge, and Nepleslia was built on that sense of challenge.
If anyone should go to the brig, it should be a coward.
Premier Pyros' Pro-Tips to Plucky Pugilism and Proper Punching
A Guide for the Nepleslian Uninclined in the Matter of Gentlemanly Scraps
Here below are some gentlemanly guidelines in the matters of fighting people in Nepleslia. Fighting is a matter of honor, dignity, and entertainment. As such, none of you have any honor, dignity, and a sense of pizazz for entertainment. So, Uncle Premier here is going to provide you with some tips so you'll be an all around better person*.
*In Nepleslia
Pro-Tip #1: Make it clear that you wish to engage in a fight, e.g: Punching him in the face, screaming(drunken or sober), tagging his car, banging his girlfriend, or any other offense that Nepleslians would be forced to challenge you to a fight for.
Pro-Tip #2: Weapons are for pussies, use your fists, unless guns or knives have been draw before hand.
- Sub-Tip: You can always just say you want to fight them, too, but youngsters have no class for entertainment these days anyways.
Pro-Tip #3: Fight drunk, if possible. When intoxicated, you're less likely to feel pain, and you're more likely to take helpful risks.
- Sub-Tip: If weapons have been drawn, and you feel like being a little punk and stabbing him before he's ready, then he's got the right to brain you with any blunt object he can get his now bleeding hands on.
Pro-Tip #4: Don't cause property damage, not too much of it, anyways. Store owners tend to get fed up with honor pretty quick when it's costing them money.
- Sub-Tip: It will also be hillarious.
Pro-Tip #5: Incite your enemy. Nothing makes a fight better than passion. People don't want to watch you slog it out like a bunch of kids, they got enough of that when they were kids. Nepleslian's fight with vim, vigor, and pizazz. If you piss off the other guy, he's more likely to entertain the crowd as he bumbles back at you. If you piss him off in creative ways, you've entertained the crowd already.
- Sub-Tip: Unless you're rich, then make sure to at least compensate your host.
Pro-Tip #6: Do not kill your enemy.
- Sub-Tip: Your enemy is also prone to mistakes when angry.
Pro-Tip #7: Know when the fight's over. We've all been there. Drunken rage. You're commanding an assault on a whole god damn planet the next morning. You're stressed because your XO tells you proper supplies won't be available until Tuesday. To top it all off, you're completely sober through its entirety. This is no reason to take it out on some P3C who thinks it's funny to challenge a Master General, and beat him long after he's lost consciousness.
- Sub-Tip: Unless he has it coming.
- Sub-Tip: There's my apology, you pompous pink-slip dealing wanks.