Star Army

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  • 📅 January 2025 is YE 47.1 in the RP.

Interest Check After the Vortex

just a quick question what kind of engineering skills and specialties would be most helpful? D3 being the helpful little beans they are likely would study up as they go to rendezvous with the fleet (=w=)b
 
just a quick question what kind of engineering skills and specialties would be most helpful? D3 being the helpful little beans they are likely would study up as they go to rendezvous with the fleet (=w=)b
Alright, sorry for the wait. Was just at work. At any rate, this can be quite the rabbit hole if you let it. Though I had a fun idea that each member of your D3 squad has their on specialty, just a suggestion though.

Here's a list of engineering/technician specialties:
General Starship/Structural
Power/Electrical Systems
Drive/Engine Systems
Communications/Sensors
Atmospherics/Life Support
Gravity Systems
Robotics/Cybernetics
Weapons
Shield Systems
 
Half tempted to throw someone from New Bernese (the Reds to be specific) since I need to figure those people out. Will let you know if I do.
 
Half tempted to throw someone from New Bernese (the Reds to be specific) since I need to figure those people out. Will let you know if I do.
Alright. Wondering about some potential friction, since this is a fleet that is loyalist.

Otherwise, now that the three characters are approved, I will get to work on an opening post; I'll look towards getting that going within the next couple days. I will let people join in midway; we can assume the late joiners were already onboard.
 
Alright. Wondering about some potential friction, since this is a fleet that is loyalist.

Otherwise, now that the three characters are approved, I will get to work on an opening post; I'll look towards getting that going within the next couple days. I will let people join in midway; we can assume the late joiners were already onboard.
Well I am good at playing the oppressed/discriminated against person for the sins of past ancestors, lol. But let's say I have been trying to reform the Reds from their past mook status, but I got to leave some for mooking (pirates largely). One in the military makes no sense, so scientist or salvager it is. Which do you want more?
 
RPG-D RPGfix
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