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Aggressor Updates

Well, if you put VOID's mortars on Aggressor, it will grealty diminish a usefulness of VOID. Just wanted to say that. What VOID has going for it are the shield drones and its fusion mortars. I do also think that for Aggressor that fusion mortars do not have much use since they for very very long range arty support seeing as its AoE is around half a kilometer. Big bomb that one.

Also adding another melee weapons is great, but that does not mean the old has to be scrapped. I personally like idea of chainblade much more then heat blade, rather then replace, I think it is cooler to add. More the merrier they say and not sure about others but I always love to be able to pick from several options. Though maybe some update on chainblade would be nice.
 
The thing is, the VOID is a holdover from the ELEMENTAL series since we don't have any other good artillery unit. On top of that, a big issue is the blast radius; it's too big, and most people don't think it can be scaled down, or hadn't thought of that idea. Thanks to that, I'm under the impression that the VOID is only useful for its drones in a firefight, with the plasma mortars being rather useless. Honestly, even modern nukes have small, medium and large on their mushroom cloud size dials. By also making it an option for the Aggressor, I at least get to modernize this aspect of the VOID so it becomes flexible enough that people feel comfortable using it in direct fire roles.

As for the chainblade, I already did state that I intend to have it still be in inventory; it just won't be the standard issue anymore.
 
Slow down there and take a look at what's being asked. I don't think I'll have time to update the VOID article. You do have a good point though; it wasn't my intention to toss it out of use. For the time being, I'll focus on other aspects of the Aggressor and come back to this later.
 
Well there is no need to do big update for the whole VOID, but only for its fusion mortars, which as you said is a good idea and you planned to do anyway.
 
Though I may want to update the VOID's mortars, it'll have to wait until after the Aggressor is finished with its own updates. On another note, I found a surprise; it turns out the ARROW was a shaped charge this whole time, going off of the Nepleslian Minimissile page. Just a conventional one though, not the sticky alloy like I was thinking.

Also, @DocTomoe ; was the R88 meant to be shared between Lor and Nepleslia? I recall hearing a mention of it being planned as a potential weapon for the Aggressor.
 
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Working on the article, I found out that the Weapon Racks for the Aggressor actually had their own article, and the same went for the mini-missiles. It's just that back in the day, linking everything together was not required. So that means I'll be overhauling those articles instead. This is my Proposed Update for Mini-Missiles. You'll notice that the missile bodies are unified and the warheads are interchangeable now. Still, it's the ARROWs I want anyone still interested in this to take a look at in specific. It turned out that the original article for them indicated they had shaped charge warheads; knowing that you guys preferred it to be just HE, I brought it up with Fian last night. What we decided was to have it be HE-DP instead since it keeps things consistent between both IC and Wiki. Plus, everyone likes DP anyways.

Next, it turns out that the launchers mounted on the Aggressor and Hostile had their own articles as well. They're a bit tougher to update however, since they have multiple iterations of their own present already, so to simplify things article-wise, what I'm going to do is make entirely new launchers for the Extended Rack and Rapid Launcher systems.
 
By also making it an option for the Aggressor, I at least get to modernize this aspect of the VOID so it becomes flexible enough that people feel comfortable using it in direct fire roles.
You appear to be falling into the pitfall you believe I fell into while making the Devastator - making it so much better that it outclasses existing designs.

The VOID's relevance (and possible updates) are too far down the line. But I am beginning to lose track of which role(s) you are intending the Aggressor to fill. The more systems you throw on, the more I feel you are overthinking the update. This seems to be more of an overhaul than an update. You are tacking on so many new projects, such as new mini-missile pages, that it is difficult to track. Messing with the existing mini-missile pages will also affect various warships and stations, where the systems are mounted as point-defense countermeasures. I also see lots of forwards planning but no backwards planning where each component of the project is linked to the desired end product.

So, for clarity's sake - what is the end goal of this project?

EDIT: To be clear - I am not criticizing the concepts or ideas thus far proposed. Only seeking clarification and advising caution.
 
It's vague to only say that I'm going to update the Aggressor, so I'll lay out what I'm thinking needs to be done.

From my perspective, the article needs to have its writing be brought up to present standard to better define what it is, what it can do and so forth, as well as better flesh out key details such as what being inside the suit is like. The Aggressor's weapon systems need to be updated to the same standard to keep things consistent as well, which means making new articles for them if they already didn't have them, or updating the weapon systems' pages. While updating those, I'm also trying to make sure they don't mess up any articles that link to them. That's just for the 'standard kit' though. There are also pre-existing weapons that are compatible with the Aggressor that many new players are unaware of, such as the EARTH's Repulsion Rod Warhammer. Then, there's ones that nobody uses because they're in severe need of more detail, such as the "Bulldog" RFMD.

The VOID's plasma mortars were brought up for another reason though; it was previously decided that the Aggressor was to be made capable of mounting various different guns through use of its Weapon Case System during this update. However, I reasoned that a Weapon Case System needs weapons and so thought it may have been a good idea to have the plasma mortars as an option. Even then, I abandoned that idea for good reason.

My goal isn't to flat out make it better than the rest, but to improve the article itself, improve its weapon articles and awareness of them, and increase its inventory selection if applicable. Like ShotJon pointed out, the plasma mortars aren't suitable since it'd get into the VOID's turf.
 
Alright. Hashing it out with Fian, Aendri and Revolver, I've gone ahead and changed the armor. Instead of using a nerimium-durandium composite armor to make it lighter than the EARTH, I've decided to go with nerimium spaced armor. The nerimium is only just thick enough to provide the same exact protection as the previous composite armor, and will still save on weight since there will be a hollow space filled with ultra-thin nerimium honeycomb for support. I decided to switch to this to simplify repairs; rather than worrying if the durandium layer was damaged, anyone patching it up only has to fill in holes with nerimium weld.

On a side note, not all of my ideas work out either:

 

R88 is indeed confirmed to be shared, and is able to be produced by NAM.
 
Yeah, but that has issues as well. I'm likely going to catheterize it, with the catheter being a separate unit that can be installed at the pilot's discretion, and connected with the Aggressor's filtration system after clambering inside. Alternatively, Nepleslia could try a new super-soldier program with full prosthetics. IIRC, someone may have tried that before.
 
Nevermind. The catheter was already there for use at the pilot's discretion. Instead, I've decided to add bio-degradable waste, alleviation and gelling bags for marines to use; looking at how big it is, the Aggressor is very likely to be that roomy for the average human. Especially since it can also accept ID-SOL. If anyone doesn't think that's a good idea, please say so. Moving on though, I'm thinking about adding on a quick, simple kinetic damper system that will protect the pilot from physical force even when the shields are down. Considering the amount of punishment the Aggressor can take, it'd be worrying if it got hit by a 120mm+ cannon and bounced the round, but the pilot got turned into mush.
 
I have to admit, I read "I'm likely going to catheterize it" on the first read through as "cauterize"...

The ID-SOL Soprano Choir. lol
 
Kinetic damper cannot be a bad idea. Force is a nasty thing after all. Damn you physics.
 
If you're going all the way, don't forget spall liners. Your vehicle takes a hit, it stays intact, spall turns the pilot into a colander.
 
Why not? It's critically important if you're using layered armour, a fabric layer backed with a rigid plate can stop or at least reduce spall going through your skin, especially since your skin is next to the armour plate in a PA. That or spaced armour to disrupt the shockwave. Otherwise, one HESH round and your guts are full of backing matrix.
 
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