So I've looked at a bunch of the community's feedback on all the DRv3 stuff going around right now, and I've decided to compile what seems like the best additions or restorations to DRv3 to make DRv3.1
- Bring back the 8 on tier rule with a slight twist.
Small (in universe) factions are allowed 8 on tier, medium sized (in universe) factions are allowed 9 on tier, and large factions (in universe) are allowed 10. This allows for some variation to allow factions such as Nepleslia and Yamatai to maintain their superiority when it comes to weapons. Point defense weapons (tier 7 or lower) cost half their normal amount (meaning that you can have twice as many of them as you would normally)
- Adding some basic rules for missiles.
Rule 1, a missile weapon costs one on tier weapon slot if its maximum payload is on tier, for ever tier downwards the maximum payload you go, you can double the number of missile tubes while still costing one on tier point. All missile weapons have to have a reload time per tube.
- Armor;
An armor classification system shall be created, dividing armor materials into unarmored, light, medium and heavy catagories. Armors can benefit or detract from speed, meaning that there's consequences to armoring your craft as well as benifits
Unarmored craft take damage as if said damage was two tiers higher. Unarmored craft gain a +.05c speed bonus with a maximum of .425c STL
Light armor takes damage as if the damage was either one tier higher or on the level of the attack (up to the GM). Lightly armored craft gain a +.025c speed bonus with a maximum speed of .4c STL
Medium armor takes damage as normal. It gains no speed bonuses and has a maximum speed of .375c STL
Heavy armor takes damage as if the incoming attack was one tier lower than it actually is. It loses .10c STL speed and has a maximum speed of .35c STL.
- Weapon damage. Damage will now be measured in how much damage you do per second. It will now be up to GMs to determine what a single round does, but well, it'll be less than a lot of rounds do.
If you're so inclined, you can change your rounds for weapons to do less damage to account for this new system, you can determine their damage by taking the weapon's damage and subtracting anywhere from no tiers(for slow firing weapons) to 4 tiers( for really fast firing ones) to determine the single round damage.