====== Mine-layer/sweeper
CP-C-MLS-01/ OC-C-MLS-01 Trilo Class ======
===== 1. About the Trilo =====
The standard minelayer and minesweeper for Carthage's combat fleets, the Trilo (Tree-Low) is also designed for sale under the Osbourne Corporation name.
===== 2. History and Background =====
A more recent design and overall departure from the combat designs of the Perry and Spacelord class, minefield management ship was designed to both mine held space territories such as the area around Carthage Base and also to sweep battlefields.. Produced both by Carthage Base and its Public Corporation, Osbourne corp., the Trilo design is also being marketed to NAM at a wholesale price.
===== 3. Statistics and Performance =====
*Organizations Using This Vessel: The Carthage Project
*Type: Minelayer & Minesweeper
*Class: CB-C-MLS-01/ OC-C-MLS-01
*Designer: Carthage R&D Team Epsilon
*Manufacturer: Carthage Base / Osbourne Corporation
*Production: 4 Ships built
*Crew: 400
*Maximum Capacity: 420
*Appearance:
==== Dimensions ====
*Length: 700M
*Width: 300M
*Height: 92M
*Decks: 22
*Mass: 290,000 Tons
==== Performance ====
*Speed (STL): 0.1 to 0.81c Sublight
*Speed (FTL): 12,000c
*Speed (Aerial): N/A
*Speed (Water): N/A
*Range (Distance): 80 LY without re-supply. Mine modules are re-stocked as needed.
*Range (Support): 2 years with full supply stock.
*Lifespan: With routine upgrades & maintenance, the Trilo class has an estimated life of 15 years
*Refit Cycle: 5 years, or as needed.
===== 4. Roleplay Stats and Cost =====
==== Sections and Armor Rating ====
1. Forward Armored Hull: 7
2. Main Hull:5
3. Bridge: 6
4. Starboard Sublight Engine:5
5. Port Sublight Engine:5
6. Spine:5
7. Armored Engineering Section:7
==== Ship Resource Point Cost ====
FTL Engine: 120
Hyperspace Drive: 0
Sublight Engine: 81
Main Starship Super-weapon: 0
Main Gun Battery: 175(25x7)
Secondary Guns: 60 (10x6)
Point Defense Guns: 5 (1x5)
Main Generator: 400
Secondary Generators: 0
Environmental Systems: 420
Computer: 100
Armor: 900 = (50x7+50x6+50x5)
Stealth Armor: N/A
Sensor System: 100
Shield Systems: 1000 (200x5)
Nanotech systems: 0
Total: 3361
===== 5. Inside the Trilo =====
=== Armory ===
There are 8 armories on the ship, located every other deck, fore and aft.
These armories are fully stocked with the latest Nepleslian weapons as of YE 32. Each armory requires a ranking Sergeant or higher to access it.
=== Bridge ===
The Trilo's bridge layout consists of the captain situated at the center of the bridge with the helmsmen and tactical officer to the fore of him, and the science and engineering stations at the aft. The ships interface systems are comprised of touch-screen interfaces and tactile response key interfaces. The front of the bridges hull is comprised of a large viewscreen capable of projecting three dimensional images several feet in front of it .
=== Captain's Suite ===
These rooms are slightly larger, with the captains being the largest, and are fully furnished with the latest in plastic furniture.
=== Cargo Storage Areas ===
The Ship has one large cargo receiving bay located on the top of the ship with the space-door facing to the aft. The ships two main cargo holds are located inside the main forward hull, directly behind the armored fore hull..
=== Crew Quarters ===
Each crewman has their own quarters for the long missions away from port. These are normally sparse, consisting of typical bed and shiny new plastic executive desk with a computer console on top, except for commanding officers whose quarters also have an array of shelving which often displays awards, commendations, and ship models.
Commanding officers also have their own washroom while there is one restroom for every 10 crew members.
*Amenities: The crew restrooms are large and designed for use by many crewmembers at once with sperated stalls and zero-G compatible urinals & toilets in case of gravity loss. There is also a mirror and sink with which to clean up, and a standard issue magazine holder filled with military and adult magazines.
=== Crew Recreation ===
The recreation deck (10) is primarily located in the middle of the ship, and only occupies half a deck. It serves relaxation and sporting functions for off duty crewmembers. This deck features a full gym, swimming pool, spa, and various sport courts.
The ship has 1 mess hall located in the forward hull capable of holding 400 people.
=== Engineering ===
Comprised of 10 decks at the aft of the ship, the Trilo class has one of the most efficient and powerful reactor systems to date. A minimal engineering crew of 12 can operate the ship under normal conditions. All 10 decks can be reached via ladder in the event of mass power loss.
=== Maintenance Conduits ===
The ship has an adequate number of maintenance corridors, which can be sealed either manually from inside the shafts or from various control stations on the ship. These corridors are made of some of the most resilient alloys that make up the ship, and are not very comfortable to climb thru due to their hard inner surface and use of ladders for vertical ascension at evenly spaced junctions.
=== Medical Center and Laboratory ===
The ship has 1 large medbay, fully equipped for a ship of its size and crew compliment. Due to the ship's combat status they are normally crewed by field surgeons.
=== Passageways ===
Corridors are well lit, and the overall lighting changes to red when the ship is in combat. The floors are composed of a light colored composite while the floor is composed of plates made up of open hexagonal forms to improve traction
=== Power Armor Bays ===
None
=== Shuttle Bays ===
The ship's exterior is equipped with one large shuttlebay located Fore/dorsal which is a force field-contained opening in the hull. The bay makes it possible for shuttles to fly out into space at their convenience. This bay is normally sealed via a large sliding segmented door.
=== Wardroom ===
Located on deck 3, the wardroom is where the captain and commanding officers eat. There is a large wooden table that fills the center of the long, rectangular room, with comfortable chairs around it.
===== 6. Ship Systems =====
==== Armored Hull and Hull Integrated Systems ====
*Hull: Composed of thick panels of Neutronium-coated steel around a carbon nanotube frame and Mercurite anti-radiation shielding, the Trilo's hull provides fairly good protection.
*Primary Power: Primary FTL and weapons power is supplied through an aether tap system, which harnesses the fabric of space surrounding the ship and converts it into clean usable energy.
*Secondary Power: AM-M Reactor CRT VI
The ship uses a high output fusion reactor assembly to efficiently generate power whilst consuming miniscule amounts of its hydrogen fuel. Fuel is stored towards the aft of the ship and at a safe distance, thou the reactor and can be ejected from the ship in an emergency.
*Airlock System: The primary airlocks are located at the fore of the vessel, both dorsal and ventral. An airlock is a device which permits the passage of objects, people, and the like, between a pressure vessel and its surrounding space while minimizing the change of pressure—and loss of air—in the vessel. The lock consists of two airtight doors in series which do not open simultaneously.
*Docking system: The Trilo uses the new Nepleslian UNIV-A Docking clamp systems, located midway on the spine of the vessel, which enables any smaller vessel, so equipped to be docked to and also carried along by the larger ship. The UNIV-A is capable of quickly docking and releasing any compatible ship attached to it via 4 magnetic clamps.
==== Computers and Electronics ====
*Main Computer: Carthage Project programmed a Tactical Avatar AI into the ships main modular quantum computer. Through Holographic projectors located all over the ship, computer interfaces and screens can be materialized anywhere, although solid consoles are still there for backup. The ship can also be equipped with another computer module via an empty module slot to further enhance its combat capabilities.
*Normal Spatial Communication: Laser and radio bands provide normal space communications.
*Hyperspace Communications: The hyperspace communications relay allows near real-time communication between starships and other vessels or planetary bases.
*Unidirectional Gravitational Plating: plating on the roof emits a psuedo-gravitational field that is attracted to the plates on the floor pushing everything on the ship 'down'. This creates the false sense of gravity that permeates the ship
*Subspace Mass Sensors: Subspace mass sensors instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distantance from the ship. The readings are used both for early warning and navigation when traveling at sublight speeds. The readings are not very detailed and cannot detect objects of less than 60,000 kg.
*Tachyon Scanners: Tachyon Scanners detect the disturbances in the graviton characteristics of normal space caused by the passage of ships traveling through hyperspace. Tachyon scanners also reduce the effectiveness of enemy missile jamming systems.
*Overlord Class Type C-M Sensor Package: This sensor package is derived from the proposed Overlord class, yet eliminates many of the ECM components. Capable of scanning and processing readings from hyperspace, subspace, normal space and quantum fluctuations close to the ship as well as natural astral and stellar phenomenon. The Type CM package is meant for a combat heavy environment due to its focus on detecting drifting minefields and targeting multiple individual mines.
==== Emergency Systems ====
*Escape pods: Located primarily on the forward hull with enough to accommodate a crew of 420. An MEC-D is located at the Medbay for the injured or otherwise incapable of surviving in the pods. The pods have food and oxygen for 90 days and are on a 5 sharing basis. MEC – B also provided inside should the 90 days run out.
==== Life Support Systems ====
Enviro and Atmospheric generators/recyclers are located at various key points inside the ship. The ship is designed to be self-sufficient for 5 years, at which time it should dock to acquire fresh air and supplies. Air scrubbers and filters should normally be changed every month.
==== Propulsion ====
*Continuum Distortion Drive: (CDD) propels the ship at speeds many times the speed of light by generating continuum distortions and nesting them to create asymmetric peristaltic fields. This effect can also be tuned down to allow high maneuverability at sublight speeds in combination with small thrusters placed around the ship.
*Sublight Drive: The ship is equipped with Four gravimetric drives that manipulate superstrings and the zero-point field to maneuver and accelerate to a far higher degree than other ships. By manipulating and "bending" superstrings, this drive system is able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.
The Trilos can also eject it's two forward drive nacelles in case of severe damage to the units or for simple refitting in spacedock.
==== Shield Systems ====
*Primary Shields: Collapsed Dimensional Shielding, a relatively new technology based on older super-string theories, wraps a single dimension around the ship, making it very difficult to damage with energy based weapons and some kinetic weapons.
The CDS system essential creates an effect similar to a space-time bubble around the ship, necessitating either the calibration of the shields or actual holes in the shield to fire the ships weapons or launch/retrieve fighters/mecha/shuttles. This thin one dimensional layer on its own is nearly invincible to most energy weaponry and highly resistant to kinetic weaponry. Its strength however, is reliant on the ships power, and no ship to date has been able to use it past 50% of its total calculated strength.
( http://en.wikipedia.org/wiki/String_Theory#Extra_dimensions )
*Secondary Shields: The Type IV Electrostatic Shield is the standard for Carthage non-combat vessels and provides the primary defense against all forms of attack. It is a potent force field that is created by generating powerful electrostatic fields that can absorb, disperse, and re-radiate energy from enemy weapons in order to sap their destructive power. This shield is functional at all times, though in non-combat situations it is in a low-power setting that allows it to repel micro-meteors, mines, and other debris away from the hull. At full-strength, the shield can turn away the equivalent of a ten teraton detonation before failing.
==== Weapons Systems ====
=== Main Weapons ===
*Mine Launcher: Carrying various kinds of mines, the dominant type uses simple magnetic attraction to attack ships no broadcasting a friendly beacon. The average yield on one of these mines is in the 5 gigaton range. Another anti-fleet model sports a 70-80 gigaton yield designed for detonation away from friendly fleets.
PRIMARY PURPOSE: Mine Deployment
SECONDARY PURPOSE: N/A
RANGE: 5M
RATE OF FIRE: 2 mines a minute.
=== Secondary Weapons ===
*Phased Energy Arrays type II (140): Acquired technologies from the NDI, these weapons are standard of most Carthage Project ships. A Phased Energy Array is essentially a series of powerful beam cannons that utilizes a flux capacitor that not only can change the frequency of the energy blast, but can also phase the energy so it can exist in multiple dimensions simultaneously -- which makes it capable of totally bypassing enemy shielding systems and applying their damage immediately to the enemy hull. The low-end estimate of the Phased Energy Array's destructive power has been measured as the equivalent of a 400 megaton fusion weapon. High-end estimates have been placed in the 600 megaton range.
PRIMARY PURPOSE: Anti-Mine
SECONDARY PURPOSE: Anti-Warship
RANGE: 1 AU+
RATE OF FIRE: 20 shots/second.
=== Anti-Fighter Weapons ===
*Phoenix Arms Trc-1000 Pulse Cannons (24): For last-ditch point defense, the cruiser mounts fast tracking pulse cannon turrets that fire phased energy blasts at an extremely high rate of fire that are effective against all manners of mecha, missile, and other assorted targets. These weapons, however, are not effective against larger targets as they simply lack the sufficient power to deal damage. Low-end estimates for the TRC-1000 pulse cannon's destructive power has been calculated in the 700 gigawatt range. High-end estimates have been placed in the 105-130 terrawatt range.
Primary Purpose: Anti-Fighter
Secondary Purpose: Anti-Warship
Range: 450,000 Miles.
Rate Of Fire: 4 Pulses Per Second.
===== 7. Vehicle Complement =====
==== Shuttles ====
Ge-T1 Shuttles (4): Your basic high-capacity, FTL-capable Tran atmospheric shuttle. Includes adjustable-seal hatch on the floor and ceiling of the cargo compartment for docking with ships from outside.
Primary Purpose: Interstellar Transport
Secondary Purpose: Planetary Landings
Range: 10 days of travel (about 137 light-years at maximum speed)
Speed: 2000c, Mach 1 in atmosphere.
Load Capacity: 52 personnel with gear or 2 personnel with cargo.
Weapons: None
Systems: Anti-Gravity, Armor, CDD, Communications, Chaff/Flare Dispensers, Emergency Homing Beacon, Shields, Sensors.
==== Fighters ====
N/A
(OOC) Fourth Draft. I named it Trilo because I thought it resembled a trilobite. I'm open to name suggestions!!! I would also appreciated a lower yield suggestion for the phased energy array system. Mine's aren't armored or shielded like warships after all.
Also, revisions and changes are in Red.
This page written by Zachary T Carpenter using the template designed by Wes Davis. Copyright ©2006 StarArmy.com
Last revised 3/25/2007
CP-C-MLS-01/ OC-C-MLS-01 Trilo Class ======
===== 1. About the Trilo =====
The standard minelayer and minesweeper for Carthage's combat fleets, the Trilo (Tree-Low) is also designed for sale under the Osbourne Corporation name.
===== 2. History and Background =====
A more recent design and overall departure from the combat designs of the Perry and Spacelord class, minefield management ship was designed to both mine held space territories such as the area around Carthage Base and also to sweep battlefields.. Produced both by Carthage Base and its Public Corporation, Osbourne corp., the Trilo design is also being marketed to NAM at a wholesale price.
===== 3. Statistics and Performance =====
*Organizations Using This Vessel: The Carthage Project
*Type: Minelayer & Minesweeper
*Class: CB-C-MLS-01/ OC-C-MLS-01
*Designer: Carthage R&D Team Epsilon
*Manufacturer: Carthage Base / Osbourne Corporation
*Production: 4 Ships built
*Crew: 400
*Maximum Capacity: 420
*Appearance:
==== Dimensions ====
*Length: 700M
*Width: 300M
*Height: 92M
*Decks: 22
*Mass: 290,000 Tons
==== Performance ====
*Speed (STL): 0.1 to 0.81c Sublight
*Speed (FTL): 12,000c
*Speed (Aerial): N/A
*Speed (Water): N/A
*Range (Distance): 80 LY without re-supply. Mine modules are re-stocked as needed.
*Range (Support): 2 years with full supply stock.
*Lifespan: With routine upgrades & maintenance, the Trilo class has an estimated life of 15 years
*Refit Cycle: 5 years, or as needed.
===== 4. Roleplay Stats and Cost =====
==== Sections and Armor Rating ====
1. Forward Armored Hull: 7
2. Main Hull:5
3. Bridge: 6
4. Starboard Sublight Engine:5
5. Port Sublight Engine:5
6. Spine:5
7. Armored Engineering Section:7
==== Ship Resource Point Cost ====
FTL Engine: 120
Hyperspace Drive: 0
Sublight Engine: 81
Main Starship Super-weapon: 0
Main Gun Battery: 175(25x7)
Secondary Guns: 60 (10x6)
Point Defense Guns: 5 (1x5)
Main Generator: 400
Secondary Generators: 0
Environmental Systems: 420
Computer: 100
Armor: 900 = (50x7+50x6+50x5)
Stealth Armor: N/A
Sensor System: 100
Shield Systems: 1000 (200x5)
Nanotech systems: 0
Total: 3361
===== 5. Inside the Trilo =====
=== Armory ===
There are 8 armories on the ship, located every other deck, fore and aft.
These armories are fully stocked with the latest Nepleslian weapons as of YE 32. Each armory requires a ranking Sergeant or higher to access it.
=== Bridge ===
The Trilo's bridge layout consists of the captain situated at the center of the bridge with the helmsmen and tactical officer to the fore of him, and the science and engineering stations at the aft. The ships interface systems are comprised of touch-screen interfaces and tactile response key interfaces. The front of the bridges hull is comprised of a large viewscreen capable of projecting three dimensional images several feet in front of it .
=== Captain's Suite ===
These rooms are slightly larger, with the captains being the largest, and are fully furnished with the latest in plastic furniture.
=== Cargo Storage Areas ===
The Ship has one large cargo receiving bay located on the top of the ship with the space-door facing to the aft. The ships two main cargo holds are located inside the main forward hull, directly behind the armored fore hull..
=== Crew Quarters ===
Each crewman has their own quarters for the long missions away from port. These are normally sparse, consisting of typical bed and shiny new plastic executive desk with a computer console on top, except for commanding officers whose quarters also have an array of shelving which often displays awards, commendations, and ship models.
Commanding officers also have their own washroom while there is one restroom for every 10 crew members.
*Amenities: The crew restrooms are large and designed for use by many crewmembers at once with sperated stalls and zero-G compatible urinals & toilets in case of gravity loss. There is also a mirror and sink with which to clean up, and a standard issue magazine holder filled with military and adult magazines.
=== Crew Recreation ===
The recreation deck (10) is primarily located in the middle of the ship, and only occupies half a deck. It serves relaxation and sporting functions for off duty crewmembers. This deck features a full gym, swimming pool, spa, and various sport courts.
The ship has 1 mess hall located in the forward hull capable of holding 400 people.
=== Engineering ===
Comprised of 10 decks at the aft of the ship, the Trilo class has one of the most efficient and powerful reactor systems to date. A minimal engineering crew of 12 can operate the ship under normal conditions. All 10 decks can be reached via ladder in the event of mass power loss.
=== Maintenance Conduits ===
The ship has an adequate number of maintenance corridors, which can be sealed either manually from inside the shafts or from various control stations on the ship. These corridors are made of some of the most resilient alloys that make up the ship, and are not very comfortable to climb thru due to their hard inner surface and use of ladders for vertical ascension at evenly spaced junctions.
=== Medical Center and Laboratory ===
The ship has 1 large medbay, fully equipped for a ship of its size and crew compliment. Due to the ship's combat status they are normally crewed by field surgeons.
=== Passageways ===
Corridors are well lit, and the overall lighting changes to red when the ship is in combat. The floors are composed of a light colored composite while the floor is composed of plates made up of open hexagonal forms to improve traction
=== Power Armor Bays ===
None
=== Shuttle Bays ===
The ship's exterior is equipped with one large shuttlebay located Fore/dorsal which is a force field-contained opening in the hull. The bay makes it possible for shuttles to fly out into space at their convenience. This bay is normally sealed via a large sliding segmented door.
=== Wardroom ===
Located on deck 3, the wardroom is where the captain and commanding officers eat. There is a large wooden table that fills the center of the long, rectangular room, with comfortable chairs around it.
===== 6. Ship Systems =====
==== Armored Hull and Hull Integrated Systems ====
*Hull: Composed of thick panels of Neutronium-coated steel around a carbon nanotube frame and Mercurite anti-radiation shielding, the Trilo's hull provides fairly good protection.
*Primary Power: Primary FTL and weapons power is supplied through an aether tap system, which harnesses the fabric of space surrounding the ship and converts it into clean usable energy.
*Secondary Power: AM-M Reactor CRT VI
The ship uses a high output fusion reactor assembly to efficiently generate power whilst consuming miniscule amounts of its hydrogen fuel. Fuel is stored towards the aft of the ship and at a safe distance, thou the reactor and can be ejected from the ship in an emergency.
*Airlock System: The primary airlocks are located at the fore of the vessel, both dorsal and ventral. An airlock is a device which permits the passage of objects, people, and the like, between a pressure vessel and its surrounding space while minimizing the change of pressure—and loss of air—in the vessel. The lock consists of two airtight doors in series which do not open simultaneously.
*Docking system: The Trilo uses the new Nepleslian UNIV-A Docking clamp systems, located midway on the spine of the vessel, which enables any smaller vessel, so equipped to be docked to and also carried along by the larger ship. The UNIV-A is capable of quickly docking and releasing any compatible ship attached to it via 4 magnetic clamps.
==== Computers and Electronics ====
*Main Computer: Carthage Project programmed a Tactical Avatar AI into the ships main modular quantum computer. Through Holographic projectors located all over the ship, computer interfaces and screens can be materialized anywhere, although solid consoles are still there for backup. The ship can also be equipped with another computer module via an empty module slot to further enhance its combat capabilities.
*Normal Spatial Communication: Laser and radio bands provide normal space communications.
*Hyperspace Communications: The hyperspace communications relay allows near real-time communication between starships and other vessels or planetary bases.
*Unidirectional Gravitational Plating: plating on the roof emits a psuedo-gravitational field that is attracted to the plates on the floor pushing everything on the ship 'down'. This creates the false sense of gravity that permeates the ship
*Subspace Mass Sensors: Subspace mass sensors instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distantance from the ship. The readings are used both for early warning and navigation when traveling at sublight speeds. The readings are not very detailed and cannot detect objects of less than 60,000 kg.
*Tachyon Scanners: Tachyon Scanners detect the disturbances in the graviton characteristics of normal space caused by the passage of ships traveling through hyperspace. Tachyon scanners also reduce the effectiveness of enemy missile jamming systems.
*Overlord Class Type C-M Sensor Package: This sensor package is derived from the proposed Overlord class, yet eliminates many of the ECM components. Capable of scanning and processing readings from hyperspace, subspace, normal space and quantum fluctuations close to the ship as well as natural astral and stellar phenomenon. The Type CM package is meant for a combat heavy environment due to its focus on detecting drifting minefields and targeting multiple individual mines.
==== Emergency Systems ====
*Escape pods: Located primarily on the forward hull with enough to accommodate a crew of 420. An MEC-D is located at the Medbay for the injured or otherwise incapable of surviving in the pods. The pods have food and oxygen for 90 days and are on a 5 sharing basis. MEC – B also provided inside should the 90 days run out.
==== Life Support Systems ====
Enviro and Atmospheric generators/recyclers are located at various key points inside the ship. The ship is designed to be self-sufficient for 5 years, at which time it should dock to acquire fresh air and supplies. Air scrubbers and filters should normally be changed every month.
==== Propulsion ====
*Continuum Distortion Drive: (CDD) propels the ship at speeds many times the speed of light by generating continuum distortions and nesting them to create asymmetric peristaltic fields. This effect can also be tuned down to allow high maneuverability at sublight speeds in combination with small thrusters placed around the ship.
*Sublight Drive: The ship is equipped with Four gravimetric drives that manipulate superstrings and the zero-point field to maneuver and accelerate to a far higher degree than other ships. By manipulating and "bending" superstrings, this drive system is able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.
The Trilos can also eject it's two forward drive nacelles in case of severe damage to the units or for simple refitting in spacedock.
==== Shield Systems ====
*Primary Shields: Collapsed Dimensional Shielding, a relatively new technology based on older super-string theories, wraps a single dimension around the ship, making it very difficult to damage with energy based weapons and some kinetic weapons.
The CDS system essential creates an effect similar to a space-time bubble around the ship, necessitating either the calibration of the shields or actual holes in the shield to fire the ships weapons or launch/retrieve fighters/mecha/shuttles. This thin one dimensional layer on its own is nearly invincible to most energy weaponry and highly resistant to kinetic weaponry. Its strength however, is reliant on the ships power, and no ship to date has been able to use it past 50% of its total calculated strength.
( http://en.wikipedia.org/wiki/String_Theory#Extra_dimensions )
*Secondary Shields: The Type IV Electrostatic Shield is the standard for Carthage non-combat vessels and provides the primary defense against all forms of attack. It is a potent force field that is created by generating powerful electrostatic fields that can absorb, disperse, and re-radiate energy from enemy weapons in order to sap their destructive power. This shield is functional at all times, though in non-combat situations it is in a low-power setting that allows it to repel micro-meteors, mines, and other debris away from the hull. At full-strength, the shield can turn away the equivalent of a ten teraton detonation before failing.
==== Weapons Systems ====
=== Main Weapons ===
*Mine Launcher: Carrying various kinds of mines, the dominant type uses simple magnetic attraction to attack ships no broadcasting a friendly beacon. The average yield on one of these mines is in the 5 gigaton range. Another anti-fleet model sports a 70-80 gigaton yield designed for detonation away from friendly fleets.
PRIMARY PURPOSE: Mine Deployment
SECONDARY PURPOSE: N/A
RANGE: 5M
RATE OF FIRE: 2 mines a minute.
=== Secondary Weapons ===
*Phased Energy Arrays type II (140): Acquired technologies from the NDI, these weapons are standard of most Carthage Project ships. A Phased Energy Array is essentially a series of powerful beam cannons that utilizes a flux capacitor that not only can change the frequency of the energy blast, but can also phase the energy so it can exist in multiple dimensions simultaneously -- which makes it capable of totally bypassing enemy shielding systems and applying their damage immediately to the enemy hull. The low-end estimate of the Phased Energy Array's destructive power has been measured as the equivalent of a 400 megaton fusion weapon. High-end estimates have been placed in the 600 megaton range.
PRIMARY PURPOSE: Anti-Mine
SECONDARY PURPOSE: Anti-Warship
RANGE: 1 AU+
RATE OF FIRE: 20 shots/second.
=== Anti-Fighter Weapons ===
*Phoenix Arms Trc-1000 Pulse Cannons (24): For last-ditch point defense, the cruiser mounts fast tracking pulse cannon turrets that fire phased energy blasts at an extremely high rate of fire that are effective against all manners of mecha, missile, and other assorted targets. These weapons, however, are not effective against larger targets as they simply lack the sufficient power to deal damage. Low-end estimates for the TRC-1000 pulse cannon's destructive power has been calculated in the 700 gigawatt range. High-end estimates have been placed in the 105-130 terrawatt range.
Primary Purpose: Anti-Fighter
Secondary Purpose: Anti-Warship
Range: 450,000 Miles.
Rate Of Fire: 4 Pulses Per Second.
===== 7. Vehicle Complement =====
==== Shuttles ====
Ge-T1 Shuttles (4): Your basic high-capacity, FTL-capable Tran atmospheric shuttle. Includes adjustable-seal hatch on the floor and ceiling of the cargo compartment for docking with ships from outside.
Primary Purpose: Interstellar Transport
Secondary Purpose: Planetary Landings
Range: 10 days of travel (about 137 light-years at maximum speed)
Speed: 2000c, Mach 1 in atmosphere.
Load Capacity: 52 personnel with gear or 2 personnel with cargo.
Weapons: None
Systems: Anti-Gravity, Armor, CDD, Communications, Chaff/Flare Dispensers, Emergency Homing Beacon, Shields, Sensors.
==== Fighters ====
N/A
(OOC) Fourth Draft. I named it Trilo because I thought it resembled a trilobite. I'm open to name suggestions!!! I would also appreciated a lower yield suggestion for the phased energy array system. Mine's aren't armored or shielded like warships after all.
Also, revisions and changes are in Red.
This page written by Zachary T Carpenter using the template designed by Wes Davis. Copyright ©2006 StarArmy.com
Last revised 3/25/2007