I'm going to say it here, because I don't know where else to say it.
Details. In treaties. Annoy me. It's the reason Kotori will dump that problem on someone else when the time comes, I swear.
@paladinrpg in the yamataian senate alluded to some #41 clause in the treaty, which had me do a double take and remember
oh yeah, this thing has more than 40 items. That I couldn't be hassled to read. At all. I figured, common sense stuff and all, we're allied (or we were), yipee, kumbaya. I'm a pretty big Trek fan too, but I don't really delve in the Ferengi Rules of Acquisition either. It then crosses my mind that I'm not a lawyer, I'm hardly an expert at rule making... and I thought this was a soft sci-fi roleplay setting? Isn't delving minutely in details in this fashion somewhat hardcore?
Now, in DocTomoe's card-crushing post (I don't know why that was even a thing, posted, or relevant in any way) I see the startup treaty blurb
@Wes made critiqued for being subjective, lackluster, etcetera... and actually, I'm fine with that level of detail. I find it concise, easy to understand, and while I do get that there's going to be negociation/haggling to adjust/contingent/add to it... I don't see why it really needs to become so expansive as the previous treaty was. I don't think we need this much small print. I don't think the small print translates of is conductive to fun roleplaying.