An OOC note about the Nepleslian Senate: We have had a few attempts over the years to recreate the in-character senate and each time it's never gotten off the ground due to a lack of player interest. The last attempt was in
this thread, last year. Now, at this point there's clearly not enough interest to make a proper player-run senate, but I would like to come out and say that, in character, we do have a senate. Democracy is an important value to Nepleslians, like small government and loose regulations. It's not a libertarian utopia per se, but freedom and representation is an important part of life for Nepleslians. So, here's the first time we've really run into trouble over not having this senate. It's not like we didn't want to-- just that we never had the player interest to run it the way we did. In some of his posts about this, Kampfer has alluded to this in the past.
Now, I'm just going to come out and say it.
We have a senate. We are democratically represented. It is not something within the control of the players-- but only because players have yet to show enough interest in it to do anything other than claim a planet and promise to make a senator when they get around to it. If the players decide they want a senate, I have an old draft of a senate framework that they can make characters for and we can kick up a senate. Until then, the Nepleslian senate is essentially an invisible force that as a setting element will do nothing except silently pass the executive orders handed down by the Sky Marshall-- not to say that they couldn't overturn those orders, only that for expedience sake they will have not.