Not sure yet. What do you suggest?Uso said:Is weapon stacking and weapons being able to affect armors up to 3 rankings higher than them still going to be apart of this system?
A Perfect Iron-plated battleship. Perfect Iron is DR 4, and battleships we'll say are #9 on the size scale (640 hp). Thus 640 x 4 equals 2560 hitpoints.
On the flipside, say a nuclear ballistic missile is launched. We'll say it's fairly developed and play it at [DR 7], and size category [Size #10 (or 100 damage)] since ballistic missiles are usually planet-defense sized. Thus it would strike for 100 x 7, or 700 damage.
Starship Designer: "Gee, size times DR...what's 50 x 5? Oh, it's 250. That's how much damage my cannon does. I'll write down 250 for the cannon's damage rating."
Plotship GM: "Gee, what's 2560 HP minus 250 damage? Let me whip out my calculator application and take the two seconds to subtract it. Oh, it's 2310. Thats how much HP the ship has left."
Scale Advocate: "Gee, I hate how Mindy rifles can puncture starship hulls. That's crazy! It's a freaking battleship! Oh, I'm glad this new system means a Mindy can't just instantly pop holes through my ship since it now accounts for differences in scale."
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