Strangelove
Inactive Member
I'm not sure if this has been covered yet, but what about rate-of-fire? Specifically, does DR rating for weapons represent "per shot" damage, or how much damage a weapon does overall (reloading and rate-of-fire included).
I would really like to see the DR as an overall rating rather than a per-shot one, since previously we had major abuse with rate-of-fire -- many non-superweapon weapons had ridiculously high rates of fire, hundreds per minute, which was not only a method to boost a ship's effective DR output but made combat calculations irritatingly complex. It also ended up leading to the imbalanced offense vs defense nature of ships (where most ships could destroy their own class in less than ten seconds).
I would really like to see the DR as an overall rating rather than a per-shot one, since previously we had major abuse with rate-of-fire -- many non-superweapon weapons had ridiculously high rates of fire, hundreds per minute, which was not only a method to boost a ship's effective DR output but made combat calculations irritatingly complex. It also ended up leading to the imbalanced offense vs defense nature of ships (where most ships could destroy their own class in less than ten seconds).