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Damage Rating Revision Discussion

Re: DR Revision Discussion

Durandium is Nerimium (Hephestium) and other lightweight metals

Durandium derives its strength from Nerimium.

I consider Nerimium basically to be space-age iron -- because it's used in so many other construction materials.
 
Re: DR Revision Discussion

Well, how abundant is Nerimium then and where? I'm actually curious about it now. :)
 
Re: DR Revision Discussion

Well, in the Milky Way, it's pretty abundant. The NDI controlled world of Ether is rich in Nerimium deposits -- and it wouldn't be a far stretch to say a lot of asteroid belts, etc. are abundant with the material.
 
Re: DR Revision Discussion

Durandium actually just had a ruling made on it in the questions forum:
https://stararmy.com/roleplay/viewtopic.php?f=7&t=550
https://wiki.stararmy.com/doku.php?id=durandium

As for Nerimium:
Nerimium (also known as Hephestium to Nerimians) is an abundant, super-dense metal that is the primary resource in NDI starship construction. When refined and combined with other mundane metals, such as iron and nickel, it forms a potent armor plating that is effective against all weapon types save for anti-matter. Its major downside is the considerable weight it adds to any unit that uses it in its construction, making it only prevalent on large warships and not fighters and mecha.
https://wiki.stararmy.com/doku.php?id=nerimium
 
Re: DR Revision Discussion

But, again, is base nerimium stronger than durandium? If it is not, then there really isn't much of a point in using straight nerimium in ship, and it also knocks all Nepleslian-used armor plating down to the level of which used by their powered armors.

Nerimium mixed with mundane metals should at least warrant a single more point of DR above that of Durandium, which trades lightweight for increased durability.
 
Re: DR Revision Discussion

Yes, it is stronger than Durandium in it's base form, it's just far heavier (which is why you wouldn't wanna put it on power armors, etc.)
 
Re: DR Revision Discussion

I must say that I'm not entirely comfortable with having armors that are completely indestructible by everything up to heavy starship-mounted weapons.
 
Re: DR Revision Discussion

Note that Mindy armors are not like that -- for the most part, only the chest has that Zesu armor plating.

SARAH armors are different. They're juggernauts, but they'll be phased out eventually, too.
 
Re: DR Revision Discussion

No, they can have optional Zesu plating and chainmail mesh for ace pilots. And what do you mean phased out Dosh? They barely ever get used. >.>
 
Re: DR Revision Discussion

Fred knows about the vest. He was chiding me.

And yeah, the SARAH doesn't get used much at all -- 'cause there isn't enough Samurai! Booooo.
 
Re: DR Revision Discussion

Doshii Jun said:
What is the Mindy 1H for then?
It's a rare specialty model, for team fire support and ECM.
 
Re: DR Revision Discussion

You said this was for starships.
Consider several DR charts for offensive weapons (the range is different):

One for armor, one for personel, one for starships.
Mark them DR-A, DR-P and DR-S.

No ambiguity and a reference for players that's easy to browse, just like the Armor Materials chart.
 
Re: DR Revision Discussion

That's exactly what I was going for in my other thread >_<

Essentially, the anti-starship category was:

5 - Devastating damage
4 - Very Heavy damage
3 - Heavy damage
2 - Moderate damage
1 - Light damage

And the anti-mecha category was:

5 - Devastating damage
4 - Very Heavy damage
3 - Heavy damage
2 - Moderate damage
1 - Light damage

(I tend to reserve heavy damage to 'main weapon types' and use very heavy/devastating for weapons whom have significantly more punch like torpedoes)

Pretty much the same, eh? There's more.

The trick was that the lowest value for anti-ship was equal to the highest value of the anti-mecha chart (which is about a x5 factor). Therefore, a ship firing a moderate strength weapon on a mecha would have the mecha take 10 damage points on the mecha scale. A mecha firing a very heavy mecha weapon, on the other hand... likely wouldn't put a dent in a destroyer because it's on a different scale and thus the damage caused would usually be negligible.

For contrast... so far, I was categorizing ships in size categories too in a similar fashion.

Starships:
Size 5 - Large capital ships (battleships, flagships)
Size 4 - Small capital ships (heavy cruisers, carriers)
Size 3 - Large non-capital ships (light cruisers, gunships)
Size 2 - Small non-capital ships (destroyers)
Size 1 - Shuttlecrafts (corvettes, scoutships)

Mecha:
Size 5 - Shuttlecrafts (corvettes, scoutships)
Size 4 - Large vehicles (passenger shuttle)
Size 3 - Medium vehicles (truck, tank, shuttlepod)
Size 2 - Small vehicles (domestic cars, helicopter, pleasure boat)
Size 1 - Exoskeleton (power armor)

To provide an example over scale... it makes sense that a Daisy power armor would be able to use its accelerated plasma rifle (Heavy damage, anti-mecha) against a Jilanth shuttle (Mecha size 4). The Daisy's rifle might even put a dent in a larger craft like a Ketsueki corvette (Mecha size 5/starship size 1) but it likely wouldn't be able to do significant damage against a Yui-5 destroyer (starship size 2)... because, well, it's significantly bigger for starters and has the sort of hull that can endure starship-grade weaponry.
 
Re: DR Revision Discussion

But Wes's system is simple, works with the rules set we have, dosen't require retcon, and dosen't change the setting.

If you want to discuss your DR proposal, Fred, stick to your DR thread.


I'm fine with the DR system proposed in this thread as is. After all most power armor weapons are on the same scale as personal weapons anyways. There should be no need to add a 'personal' weapons scale in there especially when the low and high end 'personal' type weapons are already covered.

I still would like to see the stacking rule re-applied to this and the 'will affect armors a rank higher' or two rule added in text.
 
Re: DR Revision Discussion

OsakanOne said:
You said this was for starships.
Consider several DR charts for offensive weapons (the range is different):

One for armor, one for personel, one for starships.
Mark them DR-A, DR-P and DR-S.

No ambiguity and a reference for players that's easy to browse, just like the Armor Materials chart.

I was answering this.
 
Re: DR Revision Discussion

Uso said:
If you want to discuss your DR proposal, Fred, stick to your DR thread.
This is the DR Revision thread, and it is exactly where Fred should be posting.
 
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