I'm with Wes, and with Fred, in that a speed reduction would assist the site thematically.
Zack mentioned that previously, this suffered because of a lack of trust between GMs and FMs of different factions - everybody was waiting to see who would have the fastest ships. However, that fact (fact?) seems to be only for the bragging rights, and that's not really what we're here for. Ultimately we're trying to tell a good story and I've sometimes run into problems with storytelling about the speeds of ships, and I've had to creatively slow them down somehow before, so I think I can feel (at least a little bit) where this proposal is coming from.
Although I've only been back and nosing around for a little bit, I don't see any more open hostility between the current FMs. I think the site, having cut some of the chaff, is ready to move on and tackle bigger and better things. We're far beyond the idea of player factions being hostile to one another, and on the few occasions that a plot has international hostility within it, I've seen GMs work with FMs in a reasonably fluid and believable manner and I think that concern about people maliciously editing wiki articles like they matter can no longer be a valid one.
There, now that I've said that.
shadowclasper said:
Honestly, as somebody actually still new here, reducing it by the amounts she suggests seems more than reasonable, and more importantly, gives borders MEANING in the setting.
Right now borders really serve no purpose. FTL can't be interdicted, it can't be stopped, and at the speeds they go, there's no reason why the map wouldn't basically be a 'grab what you can get' function rather than steadily spreading out to encompass the nearest star systems first.
An alternative to reducing the speeds might actually be bringing back Anti-FTL fields. As a GM, I'm fond of the idea that you can pin ships, and I've always had to tongue and cheek bend the rules a bit when I think about, or write, ship to ship combat to come up with a reason that ships can't just poof away halfway across a star map. I've always been particularly fond of the idea of 'Warp Scrambling' - some sort of interdiction that can stop a ship from just turning its prow around and leaving the battlefield. It makes piracy, and generally, all sorts of things possible.
I've also for obvious reasons been looking at the sensor lengths - and they're staggering. 20 LY, for Aether Doppler. We can hear flies sneeze, halfway across the galaxy.
So the problem is a storytelling problem. Reducing the speeds would make sense from a storytelling perspective by adding a little bit more travel time. This is already organically done by the GMs, regardless of what's written on the wiki. This isn't some giant game of Warhammer 40k where we're stat-crunching and moving our little game board pieces here and there to try to beat each other, it's all just setting material that we're using to create a better story.
So I'd actually like to see the Wiki brought more in-line with the way people are writing and RPing because it seems, de-facto, that we prefer writing slower speeds thematically, and the suggestion that we across the board switch the way we gauge those speeds - like Fred's suggesting, expand minutes to hours - would probably bring it closer in line with how we actually RP already.